Disrupter
) Disrupter (No tile) | |
---|---|
Base item | mace |
Damage vs. small | 1d6+1 +30 |
Damage vs. large | 1d6 +30 |
To-hit bonus | +5 |
Bonus versus | undead |
Weapon skill | mace |
Size | one-handed |
Affiliation | |
When carried |
(none) |
When wielded |
(none) |
When invoked |
(none) |
Base price | 500 zm |
Weight | 30 |
Material | iron |
Disrupter is an artifact weapon that appears in SLASH'EM, SlashTHEM and Hack'EM. It is neutral for wishing purposes. Its base item is a mace in SLASH'EM and SlashTHEM, and is a heavy mace in Hack'EM.
Generation
In SLASH'EM and SlashTHEM, Disrupter is the first sacrifice gift for Priests. Any mace created at level generation has a base 1⁄20 chance of being made into Disrupter.
In Hack'EM, Disrupter is the second sacrifice gift for Priests.
Description
Disrupter has +5 to-hit and deals +30 damage versus undead. Against undead, this damage bonus exceeds any other weapon, even the famed Bat from Hell.
Strategy
Disrupter is in a similar niche to that of Sunsword: the damage bonus covers a somewhat limited range of monsters that still encapsulates several monster classes and includes many high-level threats. Most liches vampires, and the various undead spellcasters such as the ghoul mage, vampire mage and ghoul queen can bring ruin to unprepared players, providing plentiful uses cases for any character not restricted in the mace skill.
Though Disrupter does not offer additional effects compared to the light-emitting Sunsword, the flat damage is more than enough to secure kills against hostile undead; enchant weapon scrolls can further improve its hit rate and ensure damage against monsters with enchantment resistance.
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"Update to reflect THEM/Hack'EM"