Weretiger
@ weretiger (human) | |
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Difficulty | 8 |
Attacks |
Weapon 3d4 |
Base level | 7 |
Base experience | 97 |
Speed | 12 |
Base AC | 10 |
Base MR | 20 |
Alignment | -7 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | poison |
Resistances conveyed | lycanthropy |
A human weretiger:
| |
Reference | SLASH'EM 0.0.7E7F2/monst.c#line3662 |
f weretiger (animal) | |
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Difficulty | 9 |
Attacks |
Bite lycanthropy 2d6, Claw 2d5, Claw 2d5 |
Base level | 7 |
Base experience | 92 |
Speed | 12 |
Base AC | 6 |
Base MR | 20 |
Alignment | -7 (chaotic) |
Frequency (by normal means) | Always starts in human form |
Genocidable | No |
Weight | 600 |
Nutritional value | 300 |
Size | Large |
Resistances | poison |
Resistances conveyed | conveys lycanthropy |
An animal weretiger:
| |
Reference | SLASH'EM 0.0.7E7F2/monst.c#line684 |
A weretiger, @ / f, is a type of monster that appears in SLASH'EM, SlashTHEM, SpliceHack, and Hack'EM. The weretiger is an omnivorous human werecreature that can shift between human and feline form - in both forms, they possess enhanced regeneration and can be seen via infravision. In human form, weretigers will seek out and pick up items.
A weretiger in human form has a weapon attack—in tiger form, they have a bite that can cause lycanthropy in the hero, two claw attacks, and the ability to summon other felines on nearby squares when in melee range. Weretigers possess poison resistance and drain resistance, and are weak to silver.
A weretiger corpse is poisonous to eat, and a hero eating a weretiger corpse or tin will be given lycanthropy.
Generation
Randomly-generated weretigers are always created hostile and in human form. They are not a valid form for normal polymorph.
A weretiger summoning help has a 4⁄5 chance of generating a hostile jaguar and a 1⁄5 chance of generating a hostile tiger on each applicable square[1] - characters that get lycanthropy from a weretiger can summon these monsters as pets using the #monster extended command, which costs 10 power.
In SLASH'EM, SlashTHEM and Hack'EM, weretigers may appear among the @ generated within the Lawful Quest's Chamber of Junk, including ones that are generated as peaceful.
A weretiger that leaves a corpse upon death will always leave a corpse of its human form: their animal form is considered to be corpseless.
Strategy
Werecreatures in SLASH'EM and SlashTHEM are already made more dangerous than in NetHack due to changes in polymorph mechanics, which allows them to revert to human form if killed while in animal form—if the hero cannot dispatch the werecreature fast enough, they may have to be "killed" several times before going down for good.
The new lycanthropes introduced in these variants are also far more dangerous than their NetHack counterparts, and the weretiger is one of the greater threats among them: they are stronger than the werepanther in terms of monster level and attacks, and can summon tigers for help alongside jaguars instead of panthers—they also move slower at 12 speed to the werepanther's 15, and are much more likely to generate later in the dungeon. This allows a hero to more reliably exploit the speed system against weretigers, though they should still use the far look command to identify felines at a distance. Lycanthropes cannot follow the hero to other levels, so do not be afraid to run away if necessary!
As always, silver items are good options for dealing with weretigers and other lycanthropes, and there is a better selection of silver weapons and items available compared to NetHack. The ring of protection from shape changers is considerably stronger against lycanthropes, since they only need to be killed once while locked into human form, and cannot give the hero lycanthropy or summon help. Ranged weapons with multishot bonuses can bring them down before they get close enough, and engraving Elbereth can scare off both a weretiger in animal form and any help they summon in order to either create space for an escape or more efficiently kill them.
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Origin
The concept of humans shapeshifting into animals has been a common concept in folklore among various human eras and cultures, while "therianthropy" and related terms as a means of describing specific forms of human-animal shapeshifting have been in use since the early 20th century. A werecat (also written in a hyphenated form as were-cat) is an analog to "werewolf" for a feline therianthropic (or "ailuranthropic") creature.
Weretigers appear in Dungeons & Dragons, where they make their debut in the 1st edition Monster Manual. Like other werecreatures, they possess three forms: a human form, a tiger form, and a hybrid form. In humanoid form, weretigers tend to be sleek and muscular, taller than average, and very agile, with husky voices and a tendency to roll their r's. In hybrid form, their ears, nose and teeth become more tiger-like, and their legs become more feline, forcing them to walk on their toes; their nails grow out into claws, and a 3-foot (0.91 meters) tail extends from their spines. The majority of weretigers are women who generally do not marry, though they have preferred mates.
Weretigers are solitary and tend to avoid contact, preferring well-maintained cabins near human settlements that typically feature small gardens of herbs or vegetables, poultry and a variety of cats; weretiger prides and families can often be found in jungles. They prefer to fight in their humanoid forms sand are often known to be arrogant perfectionists. Weretigers are considered the most adaptable among werecreatures, feeling equally at home in the company of humans and monsters—they view other weretigers as more competition for territory and prey, and so have little interest in spreading their curse. Weretigers are treated in a friendly manner by most feline species, though they are rarely found in the company of actual tigers; weretigers and werepanthers are also sworn enemies.
Encyclopedia entry
- See the encyclopedia entry for werecreature.