Difference between revisions of "Apelike creature"

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==Common traits==
 
==Common traits==
 
All apelike creatures are defined by the <code>'''S_YETI'''</code> macro in [[monst.c]]. Apelike creatures favor clawing and biting in combat. The [[monkey]] has a theft attack, while the [[owlbear]], [[carnivorous ape]] and [[sasquatch]] have a [[grabbing attack]]. As pets, these monster regard [[banana]]s as [[treat]]s.
 
All apelike creatures are defined by the <code>'''S_YETI'''</code> macro in [[monst.c]]. Apelike creatures favor clawing and biting in combat. The [[monkey]] has a theft attack, while the [[owlbear]], [[carnivorous ape]] and [[sasquatch]] have a [[grabbing attack]]. As pets, these monster regard [[banana]]s as [[treat]]s.
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===Generation===
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Apelike creatures are the second [[quest]] monster for [[Healer]]s, making up {{frac|6|175}} of the monsters randomly generated in the [[Healer quest]].
  
 
All apelike monsters leave [[corpse]]s which are safe to eat, subject to freshness.
 
All apelike monsters leave [[corpse]]s which are safe to eat, subject to freshness.

Revision as of 00:16, 3 December 2023

The apelike creature is a monster class that appears in NetHack, and is represented by an uppercase Y glyph (Y). Apelike creatures are designated internally by the macro S_YETI.[1]

The monster class contains the following monsters:[2]

Common traits

All apelike creatures are defined by the S_YETI macro in monst.c. Apelike creatures favor clawing and biting in combat. The monkey has a theft attack, while the owlbear, carnivorous ape and sasquatch have a grabbing attack. As pets, these monster regard bananas as treats.

Generation

Apelike creatures are the second quest monster for Healers, making up 6175 of the monsters randomly generated in the Healer quest.

All apelike monsters leave corpses which are safe to eat, subject to freshness.

Strategy

Apelike creatures at based speed can move as fast as an unhasted, unburdened character if not faster, and many of them can hit decently hard for the point they are encountered at.

History

The apelike creatures first appear in NetHack 3.0.0, which introduces the ape and carnivorous ape. From this version to NetHack 3.1.0, the monster class uses the uppercase A glyph, A, and is designated internally with the macro S_APE - NetHack 3.1.0 moves apelike creatures to their current glyph, merging the yeti into the monster class and repurposing its macro.

Variants

SLASH'EM

In SLASH'EM, all apelike creatures are domestic animals and can be tamed with bananas.

References