Y
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Printable ASCII characters | ||||||||||||||||||||||||||||||||||
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~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | _ | + | space | |||||||||||||||||||||
` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | { | } | | | |||||||||||||||||||
Ww | Ee | Rr | Tt | Yy | Uu | Ii | Oo | Pp | : | " | [ | ] | \ | |||||||||||||||||||||
Aa | Ss | Dd | Ff | Gg | Hh | Jj | Kk | Ll | ? | ; | ' | Ctrl | ||||||||||||||||||||||
Zz | Xx | Cc | Vv | Bb | Nn | Mm | , | . | / | < | > | Alt |
In NetHack, the letter Y serves the following purposes:
- y represents a light:
- Y represents an apelike creature:
- If numpad movement is on:
- Pressing y answers yes to questions with "yes/no" prompts. As such, be wary of moving by holding down the key or else pressing it repeatedly: you may risk attacking a powerful peaceful monster to your northwest, especially in areas like Minetown. See paranoid_hit for a way to avoid this.
Historical uses
In PDP-11 Hack, a variant of Jay Fenlason's Hack, yeti used the Y glyph as normal; this was also the case from Hack 1.0 to NetHack 3.0.10. The apelike creature monster class was introduced in NetHack 3.0.0, and its members - the ape and carnivorous ape - instead used A as their glyph. In NetHack 3.1.0, the apelike creatures were moved to Y with the yeti to make room for angelic beings, and the owlbear was changed from a giant humanoid, H, to an apelike creature.
Variants
SLASH'EM
While SLASH'EM does not introduce any new monsters using y or Y as their glyph, the z zruty is moved to the apelike creature monster class and has its glyph changed to Y.