Difference between revisions of "Apelike creature"
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− | The '''apelike creature''' is a [[monster class]] that appears in ''[[NetHack]]'', and is represented by an uppercase [[Y]] glyph ({{white|Y}}). Apelike creatures are designated internally by the macro '''S_YETI'''.{{refsrc|include/monsym.h|65|version=NetHack 3.6.7}} | + | The '''apelike creature''' is a [[monster class]] that appears in ''[[NetHack]]'', and is represented by an uppercase [[Y]] glyph ({{white|Y}}). Apelike creatures are designated internally by the macro <code>'''S_YETI'''</code>.{{refsrc|include/monsym.h|65|version=NetHack 3.6.7}} |
The monster class contains the following monsters:{{refsrc|src/monst.c|1921|version=NetHack 3.6.7}} | The monster class contains the following monsters:{{refsrc|src/monst.c|1921|version=NetHack 3.6.7}} | ||
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==Common traits== | ==Common traits== | ||
− | + | Apelike creatures favor clawing and biting in combat alongside other attacks. As pets, these monsters regard [[banana]]s as [[treat]]s. | |
===Generation=== | ===Generation=== | ||
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==History== | ==History== | ||
− | The apelike creatures first appear in [[NetHack 3.0.0]], which introduces the ape and carnivorous ape. From this version to [[NetHack 3.1.0]], the monster class uses the uppercase [[A]] glyph, {{white|A}}, and is designated internally with the macro '''S_APE''' - NetHack 3.1.0 moves apelike creatures to their current glyph, merging the [[yeti]] into the monster class and repurposing its macro. | + | The apelike creatures first appear in [[NetHack 3.0.0]], which introduces the ape and carnivorous ape. From this version to [[NetHack 3.1.0]], the monster class uses the uppercase [[A]] glyph, {{white|A}}, and is designated internally with the macro <code>'''S_APE'''</code> - NetHack 3.1.0 moves apelike creatures to their current glyph, merging the [[yeti]] into the monster class and repurposing its macro. |
==Variants== | ==Variants== |
Revision as of 00:17, 3 December 2023
The apelike creature is a monster class that appears in NetHack, and is represented by an uppercase Y glyph (Y). Apelike creatures are designated internally by the macro S_YETI
.[1]
The monster class contains the following monsters:[2]
Common traits
Apelike creatures favor clawing and biting in combat alongside other attacks. As pets, these monsters regard bananas as treats.
Generation
Apelike creatures are the second quest monster for Healers, making up 6⁄175 of the monsters randomly generated in the Healer quest.
All apelike monsters leave corpses which are safe to eat, subject to freshness.
Strategy
Apelike creatures at based speed can move as fast as an unhasted, unburdened character if not faster, and many of them can hit decently hard for the point they are encountered at.
History
The apelike creatures first appear in NetHack 3.0.0, which introduces the ape and carnivorous ape. From this version to NetHack 3.1.0, the monster class uses the uppercase A glyph, A, and is designated internally with the macro S_APE
- NetHack 3.1.0 moves apelike creatures to their current glyph, merging the yeti into the monster class and repurposing its macro.
Variants
SLASH'EM
In SLASH'EM, all apelike creatures are domestic animals and can be tamed with bananas.