Difference between revisions of "Axe"

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m (why axes are useful on doors, you can apply an axe to a tree.)
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An '''axe''' is a kind of [[melee]] [[weapon]]. Axes do an extra d4 damage against [[wood golem]]s.<ref>{{sourcecode|weapon.c|291}}</ref>
 
An '''axe''' is a kind of [[melee]] [[weapon]]. Axes do an extra d4 damage against [[wood golem]]s.<ref>{{sourcecode|weapon.c|291}}</ref>
  
Axes are [[throw|throwable]], and quite useful on [[doors]]. It is not currently possible to [[apply]] them to [[corpses]].
+
Axes are [[throw|throwable]], and quite useful on [[doors]] because it always succeeds on a normal door, but will not destroy a shop door. You can also apply an [[axe]] to a [[tree]] but it is not currently possible to apply them to [[corpses]].
  
 
[[Barbarian]]s start with an axe 50% of the time.<ref>{{sourcecode|u_init.c|615}}</ref>
 
[[Barbarian]]s start with an axe 50% of the time.<ref>{{sourcecode|u_init.c|615}}</ref>

Revision as of 19:11, 26 July 2010

) Axe.png
Name axe
Appearance axe
Damage vs. small 1d6
Damage vs. large 1d4
To-hit bonus +0
Weapon skill axe
Size one-handed
Base price 8 zm
(+10/positive
enchant)
Weight 60
Material iron

An axe is a kind of melee weapon. Axes do an extra d4 damage against wood golems.[1]

Axes are throwable, and quite useful on doors because it always succeeds on a normal door, but will not destroy a shop door. You can also apply an axe to a tree but it is not currently possible to apply them to corpses.

Barbarians start with an axe 50% of the time.[2]

Axe skill

Axe
Max Role
Basic
Skilled
Expert

Axes and battle-axes both use the axe skill. When applied, all types of axes can be used to chop down doors. Cleaver is the only artifact axe.

References


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