Difference between revisions of "Body parts"

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(Head: two heads are equal to one)
(Added information and body part groupings (to be fleshed out in the descriptions in the links))
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The '''body parts''' of NetHack characters are used during the game in many ways. If polymorphed into a monster, you may lack a body part and be unable to perform some task. Such tasks include wearing armor, so if you polymorph into a handless monster, your gloves will fall off.
 
The '''body parts''' of NetHack characters are used during the game in many ways. If polymorphed into a monster, you may lack a body part and be unable to perform some task. Such tasks include wearing armor, so if you polymorph into a handless monster, your gloves will fall off.
  
==Hands==
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Messages for different body parts are changed as appropriate, for example if you don't have toes in a particular form, it may refer to your "pseudopod extremities" instead. These descriptions are grouped by a number of different overall body types.<ref>[[polyself.c#line1131]]</ref>
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==Default (humanoid) form==
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===Hands===
  
 
You have two hands. Each can wield a weapon, or a single weapon can be wielded in both if it is two-handed (such as a [[dwarvish mattock]], a [[quarterstaff]], or a [[unicorn horn]]).
 
You have two hands. Each can wield a weapon, or a single weapon can be wielded in both if it is two-handed (such as a [[dwarvish mattock]], a [[quarterstaff]], or a [[unicorn horn]]).
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A shield occupies one hand, but does not hinder ring operations.
 
A shield occupies one hand, but does not hinder ring operations.
  
===Fingers===
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====Fingers====
  
 
A [[ring]] can be worn on each of your two ring fingers. There is no difference between your left and right ring fingers, except all characters are naturally right-handed, so a cursed wielded weapon will occupy your right hand, making it impossible to put on or remove a ring from that hand's finger.
 
A [[ring]] can be worn on each of your two ring fingers. There is no difference between your left and right ring fingers, except all characters are naturally right-handed, so a cursed wielded weapon will occupy your right hand, making it impossible to put on or remove a ring from that hand's finger.
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You cannot put on or remove rings when wearing cursed gloves.
 
You cannot put on or remove rings when wearing cursed gloves.
  
==Head==
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===Head===
  
 
Your head can be fitted with a [[helmet]], which offers limited protection against falling objects and [[mind flayer]] tentacles. Creatures with more than one head may still nevertheless only wear one set of head equipment.
 
Your head can be fitted with a [[helmet]], which offers limited protection against falling objects and [[mind flayer]] tentacles. Creatures with more than one head may still nevertheless only wear one set of head equipment.
  
===Eyes===
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====Eyes====
  
 
There is also room on your head for something around your eyes: a [[blindfold]], [[towel]], [[pair of lenses]], or [[The Eyes of the Overworld]].
 
There is also room on your head for something around your eyes: a [[blindfold]], [[towel]], [[pair of lenses]], or [[The Eyes of the Overworld]].
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* succumbing to an [[Archon]]'s radiant gaze
 
* succumbing to an [[Archon]]'s radiant gaze
  
===Neck===
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====Neck====
  
 
Creatures with a head also have room on the neck for an [[amulet]].
 
Creatures with a head also have room on the neck for an [[amulet]].
  
==Body==
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===Body===
  
 
On your body you can wear a shirt ([[T-shirt]] or [[Hawaiian shirt]]), body armor, and a cloak, in that order. You must take them off in reverse order.
 
On your body you can wear a shirt ([[T-shirt]] or [[Hawaiian shirt]]), body armor, and a cloak, in that order. You must take them off in reverse order.
  
==Feet==
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===Feet===
  
 
Your feet can wear a pair of boots. They are otherwise bare, so are subject to the same dangers as bare hands.
 
Your feet can wear a pair of boots. They are otherwise bare, so are subject to the same dangers as bare hands.
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==Monster bodies==
 
==Monster bodies==
  
The bodies of monsters are defined in some detail. Humanoid monsters generally have all of the above features, and hence can wear armor, wield weapons, and manipulate objects. Other monsters might lack hands or a head, or even a shape of any kind.
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The bodies of monsters are defined in some detail. Humanoid monsters generally have all of the above features, and hence can wear armor, wield weapons, and manipulate objects. Other monsters might lack hands or a head, or even a shape of any kind. The grouped body types are as follows:<ref>[[polyself.c#line1131]]</ref>
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* [[Humanoid]]
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* [[Jelly]]
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* [[Animal]]
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* [[Bird]]
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* [[Horse]]
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* [[Sphere]]
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* [[Fungus]]
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* [[Vortex]]
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* [[Snake]]
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* [[Fish]]
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Of notable monster body parts, the below examples are important:
  
 
===Horns===
 
===Horns===

Revision as of 23:33, 4 November 2008

The body parts of NetHack characters are used during the game in many ways. If polymorphed into a monster, you may lack a body part and be unable to perform some task. Such tasks include wearing armor, so if you polymorph into a handless monster, your gloves will fall off.

Messages for different body parts are changed as appropriate, for example if you don't have toes in a particular form, it may refer to your "pseudopod extremities" instead. These descriptions are grouped by a number of different overall body types.[1]

Default (humanoid) form

Hands

You have two hands. Each can wield a weapon, or a single weapon can be wielded in both if it is two-handed (such as a dwarvish mattock, a quarterstaff, or a unicorn horn).

If not wielding a weapon, you fight with your bare hands. This is fatal when fighting cockatrices or chickatrices. To avoid touching the monster, wear gloves.

A shield occupies one hand, but does not hinder ring operations.

Fingers

A ring can be worn on each of your two ring fingers. There is no difference between your left and right ring fingers, except all characters are naturally right-handed, so a cursed wielded weapon will occupy your right hand, making it impossible to put on or remove a ring from that hand's finger.

However, if you encounter an incubus or succubus, the ring of adornment is a special case. Incubi like to put one into a female character's left hand, replacing whatever ring there currently is. This may be fatal for example if you are floating over some water because of wearing a ring of levitation.

You cannot put on or remove rings when wearing cursed gloves.

Head

Your head can be fitted with a helmet, which offers limited protection against falling objects and mind flayer tentacles. Creatures with more than one head may still nevertheless only wear one set of head equipment.

Eyes

There is also room on your head for something around your eyes: a blindfold, towel, pair of lenses, or The Eyes of the Overworld.

Your eyes can be blinded in a number of ways:

Neck

Creatures with a head also have room on the neck for an amulet.

Body

On your body you can wear a shirt (T-shirt or Hawaiian shirt), body armor, and a cloak, in that order. You must take them off in reverse order.

Feet

Your feet can wear a pair of boots. They are otherwise bare, so are subject to the same dangers as bare hands.

Monster bodies

The bodies of monsters are defined in some detail. Humanoid monsters generally have all of the above features, and hence can wear armor, wield weapons, and manipulate objects. Other monsters might lack hands or a head, or even a shape of any kind. The grouped body types are as follows:[2]

Of notable monster body parts, the below examples are important:

Horns

Some monsters have horns, and hence cannot wear helmets. Unicorns and ki-rin have a single horn, while horned devils, minotaurs, balrogs, and Asmodeus have two[3].

Eyes

Floating eyes and the Cyclops have only one eye[4].

Source code references