Difference between revisions of "Center of All"

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  |frequency=0
 
  |frequency=0
 
  |genocidable=No
 
  |genocidable=No
  |attacks=Weapon 4d6 physical, Arrow 1d1 [[loadstone]]
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  |attacks=Weapon 2d8 physical, Weapon 2d8 physical, Weapon 2d8 physical, Spellcasting 2d8 magical, Arrow 1d1 [[loadstone]]
 
  |weight=5800
 
  |weight=5800
 
  |nutr=0
 
  |nutr=0
 
  |size=large
 
  |size=large
  |resistances=[[fire]], [[cold]], [[sleep]], [[shock]], [[poison]]
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  |resistances=[[fire]], [[cold]], [[sleep]], [[shock]], [[poison]], [[acid]], [[petrification]], [[magic resistance|magic]], [[reflection]]
 
  |resistances conveyed=
 
  |resistances conveyed=
 
  |attributes={{attributes
 
  |attributes={{attributes
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'''Center of All''' is a monster from the [[dNetHack]] variant, a powerful [[unique monster|unique]] [[golem]] that guards the First Key of Neutrality.
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'''Center of All''' is a monster from the [[dNetHack]] variant, a powerful [[unique monster|unique]] neutral outsider that guards the First Key of Neutrality.
  
Center of All is generated randomly as part of normal monster generation, rather than in a guaranteed lair. However, entering the golem level (Sum of All) in the Neutral Quest branch greatly increases the odds of Center of All appearing, so he will most likely appear while the player is in that branch. Center of All is permanently [[invisible]] and can easily surprise players who do not have the ability to [[see invisible]].
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Center of All is generated randomly as part of normal monster generation, rather than in a guaranteed lair. If the player has not entered Sum of All (the final level of the neutral quest outlands, where the argentum golems primarily reside) when he is generated, he will be peaceful to you, and levelport away after enough time. Once you've entered Sum of All, he'll become hostile, wherever he is, and will no longer levelport away (but he won't levelport to you either).  
  
Besides dealing physical damage in melee, Center of All is able to throw [[cursed]] [[loadstone]]s at his opponents.  These thrown loadstones deal [[D notation|1d30]] damage and have a {{frac|3}} chance of adding themselves to the target's inventory instead of dropping to the floor. In this way, Center of All can quickly weigh down and immobilize his opponents.
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Center of All is permanently [[invisible]] and can easily surprise players who do not have the ability to [[see invisible]]. He'll also cast from the [[Rilmani#Aurumach Rilmani|Aurumach Rilmani]] spell list, which can be quite lethal for characters without their resistances. Note that like an Aurumach, he is generated with a good weapon and some armor. He always +4 large concordant gear, including a golden bardiche, along with leather armor, golden war hat, low boots, leather gloves, and robe. The concordant property doubles that item's DR when hit by a non-neutral monster, but halves DR versus neutral monsters.
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Besides dealing serious damage in melee, Center of All is able to throw [[cursed]] [[loadstone]]s at his opponents.  These thrown loadstones deal [[D notation|1d30]] damage and have a {{frac|3}} chance of adding themselves to the target's inventory instead of dropping to the floor. In this way, Center of All can quickly weigh down and immobilize his opponents.
  
 
Like an [[iron golem]], Center of All is slowed by [[lightning]] and healed by [[fire]] attacks.
 
Like an [[iron golem]], Center of All is slowed by [[lightning]] and healed by [[fire]] attacks.

Revision as of 05:54, 8 November 2019

Center of All is a monster from the dNetHack variant, a powerful unique neutral outsider that guards the First Key of Neutrality.

Center of All is generated randomly as part of normal monster generation, rather than in a guaranteed lair. If the player has not entered Sum of All (the final level of the neutral quest outlands, where the argentum golems primarily reside) when he is generated, he will be peaceful to you, and levelport away after enough time. Once you've entered Sum of All, he'll become hostile, wherever he is, and will no longer levelport away (but he won't levelport to you either).

Center of All is permanently invisible and can easily surprise players who do not have the ability to see invisible. He'll also cast from the Aurumach Rilmani spell list, which can be quite lethal for characters without their resistances. Note that like an Aurumach, he is generated with a good weapon and some armor. He always +4 large concordant gear, including a golden bardiche, along with leather armor, golden war hat, low boots, leather gloves, and robe. The concordant property doubles that item's DR when hit by a non-neutral monster, but halves DR versus neutral monsters.

Besides dealing serious damage in melee, Center of All is able to throw cursed loadstones at his opponents. These thrown loadstones deal 1d30 damage and have a 13 chance of adding themselves to the target's inventory instead of dropping to the floor. In this way, Center of All can quickly weigh down and immobilize his opponents.

Like an iron golem, Center of All is slowed by lightning and healed by fire attacks.

Compass all the planes,
and yet you will never find
creation's heart
[ riff on a Planescape Haiku, originally by Ecco-Mono ]