Difference between revisions of "Cornuthaum"

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m (clarify enchantment)
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   |slot=helm
 
   |slot=helm
 
   |ac=0
 
   |ac=0
   |special=<ul><li>[[magic cancellation|MC1]]</li><li>[[clairvoyance]]<br>''(Wizards only)''</li><li>+1 [[charisma]]<br>''(Wizards only)''</li></ul>
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   |special=<ul><li>[[magic cancellation|MC1]]</li><li>[[clairvoyance]]<br>''(Wizards only)''</li><li>+1 [[charisma]]<br>''(Wizards only)''</li><li>blocks clairvoyance<br>''(non-Wizards)''</li><li>&minus;1 charisma<br>''(non-Wizards)''</li></ul>
 
   |cost=80
 
   |cost=80
 
   |weight=4
 
   |weight=4
 
   |material=cloth
 
   |material=cloth
 
}}
 
}}
A '''cornuthaum''' is a type of [[helm]]. It provides [[magic cancellation|MC1]], and gives special benefits for [[Wizard]]s. Specifically, Wizards wearing a cornuthaum gain 1 point of [[charisma]] and the [[clairvoyance]] extrinsic, while non-Wizards lose 1 point of charisma, have all instances of clairvoyance blocked (whether by intrinsic or by [[spellbook of clairvoyance|spell]]). Wizards can enchant the helm to +7, but others can only enchant it to +5.
+
A '''cornuthaum''' is a type of [[helm]] that provides [[magic cancellation|MC1]]. [[Wizard]]s wearing a cornuthaum gain 1 point of [[charisma]] and extrinsic [[clairvoyance]]; non-Wizards lose 1 point of charisma and have all instances of clairvoyance blocked (whether by intrinsic or by [[spellbook of clairvoyance|spell]]). Wizards can enchant cornuthaums to +7, but others can only enchant them to +5.
  
Cornuthaums are one of the best helmets for a wizard to use, since they can be enchanted higher than other (non-elven) helms. The clairvoyance property is also quite useful and can't be permanently gained via any other method besides the [[Amulet of Yendor]] itself. However, the [[helm of brilliance]] is probably a better choice for many wizards.
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==Strategy==
  
==Strategy==
+
Cornuthaums are one of the best helms for a Wizard to use, since they can be enchanted higher than other (non-elven) helms. The clairvoyance property is also quite useful and can't be permanently gained via any other method besides the [[Amulet of Yendor]] itself. However, a [[helm of brilliance]] is usually a better choice.
  
For most of the game, a [[helm of brilliance]] may be the better choice of helm, even for [[Wizard|Wizards]]. [[Clairvoyance]] may be useful but only triggers occasionally and at random. A cornuthaum is not a hard helmet and does not protect you from [[trap|falling rock traps]], a consideration only when your HP is low (for this reason, early in the game even an [[orcish helm]] is likely a better helmet than a cornuthaum). Also, although the cornuthaum's +1 to [[Charisma]] may help a little in [[foocubus]] encounters, the helm of brilliance's potential +4 or +5 to [[Intelligence]] helps a lot more. An [[Orc (starting race)|orcish]] Wizard will require a helm of brilliance to achieve [[hungerless casting]]. The additional possible enchantment of the cornuthaum is a benefit, but by the time you have enough [[scroll of enchant armor|scrolls of enchant armor]] to enchant your helmet to +7 you will probably have enough AC that this advantage is not particularly important; for a high-level Wizard with time on their hands, an overenchanted helm of brilliance can be created by [[polypiling]] +6 or +7 elven armor. Additionally, a cornuthaum has 0 base AC, so the +2 bonus safe enchantment is actually only worth 1 additional point of AC.
+
A cornuthaum is not a hard helmet and does not protect you from [[falling rock trap]]s, a consideration only when your HP is low (for this reason, early in the game even an [[orcish helm]] is likely better than a cornuthaum). Also, although a cornuthaum's +1 to charisma may help a little in [[foocubus]] encounters, a helm of brilliance's potential +4 or +5 to [[intelligence]] helps a lot more. An [[Orc (starting race)|orcish]] Wizard will require a helm of brilliance to achieve [[hungerless casting]]. The additional possible enchantment of the cornuthaum is a benefit, but by the time you have enough [[scroll of enchant armor|scrolls of enchant armor]] to enchant your helm to +7, you will probably have enough AC that this advantage is not particularly important; for a high-level Wizard with time on their hands, an overenchanted helm of brilliance can be created by [[polypiling]] +6 or +7 elven armor. Additionally, a cornuthaum has 0 base AC, so the +2 bonus safe enchantment is actually only worth 1 additional point of AC.
  
Although a very powerful helm, cornuthaum is not worth wishing for by powerful [[wizard]]s. If you can [[polymorph]] items, consider [[polypiling]] instead. It probably shouldn't be in the [[ascension kit]].
+
Sometimes, however, a cornuthaum is better. In the early game, Wizards often have enough innate intelligence to cast low-level useful spells, especially [[elf (starting race)|elven]] Wizards (or those who have [[alchemy|alchemized]] some [[potion of gain ability|potions of gain ability]]). High-level spells are usually too expensive in terms of [[energy]] regeneration before you have [[the Eye of the Aethiopica]]. Therefore, the intelligence bonus is not very useful here, and [[clairvoyance]] can make dark mines levels safer.
  
Sometimes, however, the cornuthaum is better: In the early game, wizards often have enough innate [[intelligence]] to cast low-level useful spells, especially [[elf (starting race)|elven]] wizards (or after an [[alchemy]] session). High-level spells are usually too expensive in terms of [[energy]] regeneration before the quest. Therefore, the [[intelligence]] bonus is not very useful here, and [[clairvoyance]] can make dark mines levels safer.
+
Although it is a very powerful helm, a cornuthaum is not worth [[wish]]ing for by powerful Wizards. If you can polymorph items, consider [[polypiling]] instead. It probably shouldn't be in the [[ascension kit]].
  
 
==Identification==
 
==Identification==
The cornuthaum and [[dunce cap]] are both [[conical hat]]s. They can be distinguished by price or wearing (obviously dangerous), but are otherwise identical until identified.
+
 
 +
Cornuthaums and [[dunce cap]]s are both [[conical hat]]s. They can be distinguished by price or wearing, though wearing a dunce cap is dangerous. They are otherwise identical until identified.
  
 
==History==
 
==History==
Prior to version 3.6.0, the cornuthaum had an [[MC]] of 2, rather than 1.
+
 
 +
Prior to version 3.6.0, cornuthaums had an [[MC]] of 2, rather than 1.
  
 
==Origin==
 
==Origin==
  
"Cornuthaum" seems to be a nethack-only name for folklore's "wizard hat". ''Cornu'' is Latin for "horn", and ''thauma'' (θαῦμα) is Greek for "miracle, wonder".
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"Cornuthaum" seems to be a term coined in ''NetHack'' for folklore's "wizard hat". ''Cornu'' is Latin for "horn", and ''thauma'' (θαῦμα) is Greek for "miracle, wonder".
  
The stereotypical wizard hat/cornuthaum is a conical blue hat with yellow stars and crescent moons; these shapes are possibly derived from old cabalistic symbols.  Variations are seen in folklore, but the hat stays at least vaguely conical. The notion of a thinking hat possibly derives from ceremonial conical hats, or even true thinking hats, making it only natural that wizards wear one.
+
The stereotypical wizard hat is a conical blue hat with yellow stars and crescent moons; these shapes are possibly derived from old cabalistic symbols.  Variations are seen in folklore, but the hat stays at least vaguely conical. The notion of a thinking hat possibly derives from ceremonial conical hats, or even true thinking hats, making it only natural that wizards wear one.
  
A [[Dunce cap]] is actually related to the Cornuthaum, as an "anti-thinking cap".
+
==Variants==
  
==Variants==
+
In variants derived from [[NetHack 3.4.3]], including [[SLASH'EM]], cornuthaums generally provide [[MC|MC2]].
In variants, including [[SLASH'EM]], the Cornuthaum generally has an [[MC]] of 2.
 
  
In general, a cornuthaum makes excellent [[pet]] care: it generally grants the highest level of magic cancellation of all armor a large- or huge-sized pet would fit into, and magic cancellation partly substitutes for any intrinsic resistances your pet cannot acquire.
+
In general, a cornuthaum makes excellent [[pet]] care; it generally grants the highest level of magic cancellation of all armor a large- or huge-sized pet would fit into, and magic cancellation partly substitutes for any intrinsic resistances your pet cannot acquire.
  
==Encyclopaedia entry==
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==Encyclopedia entry==
  
 
{{encyclopedia|
 
{{encyclopedia|

Revision as of 06:35, 22 February 2020

[   cornuthaum   Conical hat.png
Appearance conical hat
Slot helm
AC 0
Special
Base price 80 zm
Weight 4
Material cloth

A cornuthaum is a type of helm that provides MC1. Wizards wearing a cornuthaum gain 1 point of charisma and extrinsic clairvoyance; non-Wizards lose 1 point of charisma and have all instances of clairvoyance blocked (whether by intrinsic or by spell). Wizards can enchant cornuthaums to +7, but others can only enchant them to +5.

Strategy

Cornuthaums are one of the best helms for a Wizard to use, since they can be enchanted higher than other (non-elven) helms. The clairvoyance property is also quite useful and can't be permanently gained via any other method besides the Amulet of Yendor itself. However, a helm of brilliance is usually a better choice.

A cornuthaum is not a hard helmet and does not protect you from falling rock traps, a consideration only when your HP is low (for this reason, early in the game even an orcish helm is likely better than a cornuthaum). Also, although a cornuthaum's +1 to charisma may help a little in foocubus encounters, a helm of brilliance's potential +4 or +5 to intelligence helps a lot more. An orcish Wizard will require a helm of brilliance to achieve hungerless casting. The additional possible enchantment of the cornuthaum is a benefit, but by the time you have enough scrolls of enchant armor to enchant your helm to +7, you will probably have enough AC that this advantage is not particularly important; for a high-level Wizard with time on their hands, an overenchanted helm of brilliance can be created by polypiling +6 or +7 elven armor. Additionally, a cornuthaum has 0 base AC, so the +2 bonus safe enchantment is actually only worth 1 additional point of AC.

Sometimes, however, a cornuthaum is better. In the early game, Wizards often have enough innate intelligence to cast low-level useful spells, especially elven Wizards (or those who have alchemized some potions of gain ability). High-level spells are usually too expensive in terms of energy regeneration before you have the Eye of the Aethiopica. Therefore, the intelligence bonus is not very useful here, and clairvoyance can make dark mines levels safer.

Although it is a very powerful helm, a cornuthaum is not worth wishing for by powerful Wizards. If you can polymorph items, consider polypiling instead. It probably shouldn't be in the ascension kit.

Identification

Cornuthaums and dunce caps are both conical hats. They can be distinguished by price or wearing, though wearing a dunce cap is dangerous. They are otherwise identical until identified.

History

Prior to version 3.6.0, cornuthaums had an MC of 2, rather than 1.

Origin

"Cornuthaum" seems to be a term coined in NetHack for folklore's "wizard hat". Cornu is Latin for "horn", and thauma (θαῦμα) is Greek for "miracle, wonder".

The stereotypical wizard hat is a conical blue hat with yellow stars and crescent moons; these shapes are possibly derived from old cabalistic symbols. Variations are seen in folklore, but the hat stays at least vaguely conical. The notion of a thinking hat possibly derives from ceremonial conical hats, or even true thinking hats, making it only natural that wizards wear one.

Variants

In variants derived from NetHack 3.4.3, including SLASH'EM, cornuthaums generally provide MC2.

In general, a cornuthaum makes excellent pet care; it generally grants the highest level of magic cancellation of all armor a large- or huge-sized pet would fit into, and magic cancellation partly substitutes for any intrinsic resistances your pet cannot acquire.

Encyclopedia entry

He was dressed in a flowing gown with fur tippets which had
the signs of the zodiac embroidered over it, with various
cabalistic signs, such as triangles with eyes in them, queer
crosses, leaves of trees, bones of birds and animals, and a
planetarium whose stars shone like bits of looking-glass with
the sun on them. He had a pointed hat like a dunce's cap, or
like the headgear worn by ladies of that time, except that
the ladies were accustomed to have a bit of veil floating
from the top of it.

[ The Once and Future King, by T.H. White ]

         "A wizard!" Dooley exclaimed, astounded.
         "At your service, sirs," said the wizard. "How
perceptive of you to notice. I suppose my hat rather gives me
away. Something of a beacon, I don't doubt." His hat was
pretty much that, tall and cone-shaped with stars and crescent
moons all over it. All in all, it couldn't have been more
wizardish.

[ The Elfin Ship, James P. Blaylock ]

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It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

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