Difference between revisions of "Dart"
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Projectiles have a probability of disappearing after use. For uncursed projectiles, this depends on the net enchantment/erosion of the item. +0 projectiles have 2/3 probability of disappearing, +1 have 1/3 probability, and +2 or greater reduces the chance of breaking to 1/4 probability. | Projectiles have a probability of disappearing after use. For uncursed projectiles, this depends on the net enchantment/erosion of the item. +0 projectiles have 2/3 probability of disappearing, +1 have 1/3 probability, and +2 or greater reduces the chance of breaking to 1/4 probability. | ||
− | For blessed projectiles, there's an additional possibility of being saved due to luck, as follows: | + | For blessed projectiles, there's an additional possibility of being saved due to luck, as follows<ref>{{sourcecode|dothrow.c|1317}}</ref>: |
Luck prob of save | Luck prob of save | ||
0 - 2 .25 | 0 - 2 .25 | ||
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6 - 8 .74 | 6 - 8 .74 | ||
9 - 12 .98 | 9 - 12 .98 | ||
− | + | ||
== Dart skill == | == Dart skill == | ||
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Darts are the only weapons to use dart skill, and there are no [[artifact weapon|artifact]] darts. | Darts are the only weapons to use dart skill, and there are no [[artifact weapon|artifact]] darts. | ||
+ | |||
+ | == References == | ||
+ | |||
+ | <references/> | ||
== External links == | == External links == |
Revision as of 19:02, 2 January 2011
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Name | dart |
Appearance | dart |
Damage vs. small | 1d3 |
Damage vs. large | 1d2 |
To-hit bonus | +0 |
Weapon skill | dart |
Size | one-handed |
Base price | 2 zm (+10/positive enchant) |
Weight | 1 |
Material | iron |
Darts are the most common ranged weapon in NetHack. Usual sources of darts include kobolds (generated with 3-15 darts) and dart traps. Tourists also start with darts in their initial inventory (the only role to do so).
Along with other cursed missile weapons or launchers, cursed darts occasionally "slip from your hand" when you throw or fire them, and end up on the ground.
Breakage
Along with arrows and crossbow bolts, darts are liable to break when fired or thrown. This destroys the item, with no message. The item simply disappears. This chance to break is minimized by the item's enchantment and your Luck. Compare this with daggers, which cannot break when thrown. Also consider that each dagger weighs as much as ten darts.
Projectiles have a probability of disappearing after use. For uncursed projectiles, this depends on the net enchantment/erosion of the item. +0 projectiles have 2/3 probability of disappearing, +1 have 1/3 probability, and +2 or greater reduces the chance of breaking to 1/4 probability.
For blessed projectiles, there's an additional possibility of being saved due to luck, as follows[1]:
Luck prob of save 0 - 2 .25 3 - 5 .49 6 - 8 .74 9 - 12 .98
Dart skill
Dart | |
---|---|
Max | Role |
Basic | |
Expert |
Darts are the only weapons to use dart skill, and there are no artifact darts.
References
External links
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