Difference between revisions of "Deafness"

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'''Deafness''' is a status effect implemented in [[NetHack 3.6.0]].  
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'''Deafness''' is a status [[property]] effect that occurs in ''[[NetHack]]''. It is indicated by the word '''''Deaf''''' on the status line.
  
The most common source of deafness is the monster-summoning effect of a [[magic trap]]; you may also end up deafened once you begin fainting from hunger. [[Apply]]ing a [[leather drum]] or an uncharged [[drum of earthquake]] will deafen you as well.
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==Description==
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Being deaf will prevent [[you]] from hearing things, with several sound-related messages no longer printing and others using an alternate message - this also includes verbal messages for [[seduction]] and charming. You cannot use [[stethoscope]]s while deaf.
  
In the [[Plane of Air]], being caught inside a cloud during a storm will deafen you, among other undesired effects.
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==Sources==
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You can end up deafened through the following methods:
  
==Effects==
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* The monster-summoning effect of a [[magic trap]].
Being deaf will prevent you from hearing things, with several sound-related messages no longer printing and others using an alternate message. It is indicated by the word ''Deaf'' on the status line.
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* Falling unconscious from [[hunger]].
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* [[Apply]]ing a [[leather drum]].
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* In the [[Plane of Air]], being caught inside a [[cloud]] during a storm will deafen you, among other undesired effects.
  
 
==Strategy==
 
==Strategy==
 
While deafness does not factor directly into any monster's attacks, most contextual messages hinting what is on your current floor will not appear, which may hinder you slightly. In addition, you will not hear any combat sounds either, which includes your pets fighting monsters or other monsters zapping wands.
 
While deafness does not factor directly into any monster's attacks, most contextual messages hinting what is on your current floor will not appear, which may hinder you slightly. In addition, you will not hear any combat sounds either, which includes your pets fighting monsters or other monsters zapping wands.
  
In addition to simply going away over time, deafness is trivial enough to cure with a [[unicorn horn]]. Despite posing little threat on its own, it should be cured as soon as possible in order to avoid being surprised by monsters that they would otherwise have heard coming, e.g. a [[gelatinous cube]] eating and engulfing items.
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In addition to simply going away over time, deafness is trivial enough to cure with a [[unicorn horn]]. Despite posing relatively little threat on its own, it should be cured as soon as possible in order to efficiently keep track of your surroundings - this can prevent unwelcome surprises from monsters that you would not have heard, e.g. a [[gelatinous cube]] eating and engulfing items.
  
{{nethack-360}}
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==History==
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Deafness as a status was introduced in [[NetHack 3.6.0]]. In [[NetHack 3.6.2]], a bug was fixed that still printed vocal seduction-based messages.
  
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==Variants==
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===Splicehack===
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In [[SpliceHack]], deafness can be used to block against [[sonic]] damage and changes some interactions with [[SpliceHack/Unique demons|unique demons]].
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{{nethack-367}}
 
[[Category:Properties]]
 
[[Category:Properties]]

Latest revision as of 20:49, 15 July 2023

Deafness is a status property effect that occurs in NetHack. It is indicated by the word Deaf on the status line.

Description

Being deaf will prevent you from hearing things, with several sound-related messages no longer printing and others using an alternate message - this also includes verbal messages for seduction and charming. You cannot use stethoscopes while deaf.

Sources

You can end up deafened through the following methods:

Strategy

While deafness does not factor directly into any monster's attacks, most contextual messages hinting what is on your current floor will not appear, which may hinder you slightly. In addition, you will not hear any combat sounds either, which includes your pets fighting monsters or other monsters zapping wands.

In addition to simply going away over time, deafness is trivial enough to cure with a unicorn horn. Despite posing relatively little threat on its own, it should be cured as soon as possible in order to efficiently keep track of your surroundings - this can prevent unwelcome surprises from monsters that you would not have heard, e.g. a gelatinous cube eating and engulfing items.

History

Deafness as a status was introduced in NetHack 3.6.0. In NetHack 3.6.2, a bug was fixed that still printed vocal seduction-based messages.

Variants

Splicehack

In SpliceHack, deafness can be used to block against sonic damage and changes some interactions with unique demons.