Difference between revisions of "Death drop"

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(promote "monster starting inventory")
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When a [[monster]] dies, sometimes it may leave items with its [[corpse]]; these items are known as '''death drops'''. If a monster leaves a corpse and is not a [[Kop]], it has a 17% chance of leaving a random item on it<ref>[[mon.c#line1833]]</ref>. The type of item is dependent on what portion of the dungeon you are in<ref>[[mkobj.c#line30]]</ref>. There is also a penalty against small monsters, who can only leave items that [[weight | weigh]] less than three, [[Food ration|food rations]], [[leash]]es, and [[figurine]]s.
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When a [[monster]] dies, sometimes it may leave items with its [[corpse]]; these items are known as '''death drops'''. If a monster leaves a corpse and is not a [[Kop]], it has a 17% chance of leaving a random item on it<ref>[[mon.c#line1833]]</ref>. The type of item is dependent on what portion of the dungeon you are in<ref>[[mkobj.c#line30]]</ref>. There is also a penalty against small monsters, who can only leave items that [[weight | weigh]] less than three: [[food ration]]s, [[leash]]es, and [[figurine]]s.
  
== Normal dungeon ==  
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==Normal dungeon==  
 
{|class="prettytable"
 
{|class="prettytable"
 
! Item class !! Probability
 
! Item class !! Probability
 +
|-
 +
| [[Food]] || 20%
 +
|-
 +
| [[Potions]] || 16%
 
|-
 
|-
 
| [[Weapons]] || 10%
 
| [[Weapons]] || 10%
 
|-
 
|-
 
| [[Armor]] || 10%
 
| [[Armor]] || 10%
|-
 
| [[Food]] || 20%
 
 
|-
 
|-
 
| [[Tools]] || 8%
 
| [[Tools]] || 8%
 
|-
 
|-
 
| [[Gems]] || 8%
 
| [[Gems]] || 8%
|-
 
| [[Potions]] || 16%
 
 
|-
 
|-
 
| [[Scrolls]] || 4%
 
| [[Scrolls]] || 4%
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| [[Amulets]] || 1%
 
| [[Amulets]] || 1%
 
|}
 
|}
== Rogue Level ==
+
==Rogue Level==
 
{|class="prettytable"
 
{|class="prettytable"
 
! Item class !! Probability
 
! Item class !! Probability
|-
 
| Weapons || 12%
 
|-
 
| Armor || 12%
 
 
|-
 
|-
 
| Food || 22%
 
| Food || 22%
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|-
 
|-
 
| Scrolls || 22%
 
| Scrolls || 22%
 +
|-
 +
| Weapons || 12%
 +
|-
 +
| Armor || 12%
 
|-
 
|-
 
| Wands || 5%
 
| Wands || 5%
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| Rings || 5%
 
| Rings || 5%
 
|}
 
|}
== Gehennom ==
+
==Gehennom==
 
{|class="prettytable"
 
{|class="prettytable"
 
! Item class !! Probability
 
! Item class !! Probability
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|-
 
|-
 
| Tools || 12%
 
| Tools || 12%
|-
 
| Potions || 1%
 
|-
 
| Scrolls || 1%
 
 
|-
 
|-
 
| Wands || 8%
 
| Wands || 8%
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|-
 
|-
 
| Amulets || 4%
 
| Amulets || 4%
 +
|-
 +
| Potions || 1%
 +
|-
 +
| Scrolls || 1%
 
|}
 
|}
  
==See Also==
+
==See also==
* [[Monster_starting_inventory]]
+
*[[Monster starting inventory]]
* [[offensive item]]
+
*[[offensive item]]
* [[defensive item]]
+
*[[defensive item]]
  
== References ==  
+
==References==  
 
<references/>
 
<references/>
  
 
{{stub}}
 
{{stub}}
 
[[Category:Strategy]]
 
[[Category:Strategy]]

Revision as of 16:54, 18 March 2010

When a monster dies, sometimes it may leave items with its corpse; these items are known as death drops. If a monster leaves a corpse and is not a Kop, it has a 17% chance of leaving a random item on it[1]. The type of item is dependent on what portion of the dungeon you are in[2]. There is also a penalty against small monsters, who can only leave items that weigh less than three: food rations, leashes, and figurines.

Normal dungeon

Item class Probability
Food 20%
Potions 16%
Weapons 10%
Armor 10%
Tools 8%
Gems 8%
Scrolls 4%
Spellbooks 4%
Wands 4%
Rings 3%
Amulets 1%

Rogue Level

Item class Probability
Food 22%
Potions 22%
Scrolls 22%
Weapons 12%
Armor 12%
Wands 5%
Rings 5%

Gehennom

Item class Probability
Weapons 20%
Armor 20%
Food 16%
Tools 12%
Wands 8%
Rings 8%
Amulets 4%
Potions 1%
Scrolls 1%

See also

References

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