Difference between revisions of "Drowning"

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There are several ways to '''drown''' in [[NetHack]]; the most common of these is by means of an attacked possessed by some [[sea monster]]s, which is a two move [[instadeath]] to those unfortunate enough to suffer it.
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'''Drowning''' is a means of [[delayed instadeath]] caused by being submerged in [[water]] when you are neither [[breathless]] nor [[amphibious]].
  
==Escaping drowning==
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Common forms of drowning are:
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* Stepping or falling into water when you have too much [[encumbrance]] to escape.
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* Falling into water with no adjacent, non-occupied land tile to escape to.  This could be caused by a [[foocubus]] or [[nymph]] removing your [[boots of water walking]], [[levitation boots|levitation]], or [[ring of levitation]].
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* Being pulled under water by a monster's [[drowning attack]].
  
If you see the message ''[[foo]] swings itself around you!'', you usually have only one turn to escape death by drowning. On this turn, you can:
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Less common forms of drowning include displacing a flying pet away from water onto the only dry land available:
  
* [[Pray]], which can get you out of trouble.
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<!--I use float:left and clear:left to get the description text to the right of the displayed example-->
* Engrave [[Elbereth]], if you are on land
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<div style="float:left;" class=ttyscreen>{{lightgray|
* Try to kill the monster in one turn, or put it to sleep (this is risky)
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<replacecharsblock>
* Teleport it away
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}=[[Water|{{blue|<nowiki>}</nowiki>}}]]
* Freeze the water
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x={{monsym|grid_bug}}
* Wear an [[amulet of magical breathing]] (you will still be held by the creature)
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D=[[Dragon|{{monsym|red_dragon}}]]
* If you are levitating in a controlled fashion over dry land, stop levitating and the monster will become startled, releasing you<ref>[[trap.c#line2341]]</ref>
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@={{white|@}}
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newline=<br>
  
==References==
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| }} 
<references />
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|x}} 
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|@D} 
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|x}} 
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| }} 
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</replacecharsblock>
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}}</div>
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If the dragon {{monsym|red_dragon}} is a pet flying over water, then displacing it will likely prove fatal for our hero, who has no place to step back onto dry land.  The more pets there are, the more confusing the situation is, and the more dangerous.  Do not try to navigate [[Juiblex's swamp]] with a swarm of pet [[Killer bee|bees]].
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<div style="clear:left;"></div>
  
[[Category:Monster attacks]]
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[https://forum.rpg.net/showthread.php?588679-Nethack-First-time-I-died-i-that-i-way This link] describes the tale of a player who was blanking potions on the [[Castle]] level by repeatedly walking into the moat while holding junk potions, and who drowned because a [[giant]] threw a boulder at him. Since the boulder suddenly occupied the only dry land tile adjacent to the water, [[YASD]] by drowning ensued.
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If you can [[teleport]], you will attempt to teleport away with a certain probability (before crawling out), provided you have sufficient energy. If you also have [[teleport control]], you will always attempt to do so. However, it will not work on a no-teleport level.
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As a side note, if you have [[teleportitis]], random teleports will only place you in water if you are [[breathless]] or [[amphibious]].
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{{nethack-361}}
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[[Category:Instadeath]]

Latest revision as of 07:49, 10 November 2023

Drowning is a means of delayed instadeath caused by being submerged in water when you are neither breathless nor amphibious.

Common forms of drowning are:

Less common forms of drowning include displacing a flying pet away from water onto the only dry land available:

| }}
|x}}
|@D}
|x}}
| }}

If the dragon D is a pet flying over water, then displacing it will likely prove fatal for our hero, who has no place to step back onto dry land. The more pets there are, the more confusing the situation is, and the more dangerous. Do not try to navigate Juiblex's swamp with a swarm of pet bees.

This link describes the tale of a player who was blanking potions on the Castle level by repeatedly walking into the moat while holding junk potions, and who drowned because a giant threw a boulder at him. Since the boulder suddenly occupied the only dry land tile adjacent to the water, YASD by drowning ensued.

If you can teleport, you will attempt to teleport away with a certain probability (before crawling out), provided you have sufficient energy. If you also have teleport control, you will always attempt to do so. However, it will not work on a no-teleport level.

As a side note, if you have teleportitis, random teleports will only place you in water if you are breathless or amphibious.


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.