Dwarf (monster)

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Revision as of 17:57, 28 November 2012 by Derekt75 (talk | contribs) (1 kill can amend the penalty of angering several peacefuls, not 4 kills to amend one anger.)
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A dwarf is especially easy to find in the Gnomish Mines, and often carries a pick-axe or a dwarvish mattock. With their Weapon 1d8 damage, they can inflict a significant amount of damage to an early player. However, due to their slow speed, they can usually be outrun. Neutral and chaotic adventurers can quickly get a pick-axe by killing a dwarf, but they are often peaceful to lawful adventurers. Nonetheless, lawful adventurers often choose to kill dwarves for their equipment anyway, as the equipment can be very useful in the early game and the penalty for attacking a peaceful monster is quite small. Dwarves tunnel with their picks, often digging out large portions of the level and provoking shopkeepers to close up their shop walls when a dwarf digs through.

A dwarf sometimes wears a dwarvish mithril-coat, a dwarvish iron helm, a dwarvish roundshield, or iron shoes, all of which are good armor types. The dwarvish cloak offers no protection, but can protect the body armor underneath it from erosion, and is a good throwaway cloak when testing scrolls, in case the unknown scroll is a scroll of destroy armor. The probability of mithril is 1/12. [1] A dwarf wearing mithril can be quite difficult for many early game characters to hit.

A "dwarf corpse" is dropped by the dwarf zombie and dwarf mummy. It is also found in graves left by player dwarves in bones.

References


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