Difference between revisions of "Emergency spell"

From NetHackWiki
Jump to navigation Jump to search
(Update to 3.6.0)
("Update" to 3.6.1. Nothing actually changed.)
Line 1: Line 1:
[[Healer]]s, [[Knight]]s, [[Monk]]s, [[Priest]]s and [[Valkyrie]]s have a special +2 success bonus (+3 for [[Healer]]s) for six "emergency"{{refsrc|src/spell.c|1618|version=NetHack 3.6.0|comment=List of emergency spells.}} spells:
+
[[Healer]]s, [[Knight]]s, [[Monk]]s, [[Priest]]s and [[Valkyrie]]s have a special +2 success bonus (+3 for [[Healer]]s) for six "emergency"{{refsrc|src/spell.c|1679|version=NetHack 3.6.1|comment=List of emergency spells.}} spells:
 
* {{Spell of|healing}}
 
* {{Spell of|healing}}
 
* {{Spell of|cure blindness}}
 
* {{Spell of|cure blindness}}
Line 18: Line 18:
 
[[Category:Strategy]]
 
[[Category:Strategy]]
 
[[Category:Spellcasting]]
 
[[Category:Spellcasting]]
{{nethack-360}}
+
{{nethack-361}}

Revision as of 19:02, 23 October 2018

Healers, Knights, Monks, Priests and Valkyries have a special +2 success bonus (+3 for Healers) for six "emergency"[1] spells:

Rangers have a special -2 failure penalty, and Tourists -1, when casting these spells.

For Archeologists, Barbarians, Cavemans, Rogues, Samurais and Wizards these spells have no "emergency" bonus or penalty to casting.

See Spellcasting for details.

References

  1. src/spell.c in NetHack 3.6.1, line 1679: List of emergency spells.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.