Difference between revisions of "Exercise"

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(Abuse: UnNetHack and)
(some improvements: the opening sentence didn't really explain what exercise is in a NetHack context)
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If you play [[NetHack]], then you ''want'' to [[exercise]] your [[attribute]]s to help the [[hero]] survive the [[dungeon]]. Though increases in [[experience level]] might grant you more [[hit point]]s and [[power]], the hero ''requires'' boosts to attributes to fight well and succeed in more situations.
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'''Exercise''' refers to slowly increasing your [[attribute]]s over time by doing certain helpful things and avoiding certain other things.
  
Of the six attributes ([[strength]], [[dexterity]], [[constitution]], [[intelligence]], [[wisdom]] and [[charisma]]), you can only exercise four; there is no way to exercise intelligence or charisma. However, charisma can be increased by stepping into a [[magic trap]], and intelligence by eating a [[mind flayer]] corpse or quaffing a blessed [[potion of enlightenment]]. All attributes can be raised by quaffing a (blessed) [[potion of gain ability]] or drinking from a magic [[fountain]] (best if [[Luck]] >=4).
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Of the six attributes ([[strength]], [[dexterity]], [[constitution]], [[intelligence]], [[wisdom]] and [[charisma]]), you can only exercise four; there is no way to exercise intelligence or charisma. However, charisma can be increased by stepping into a [[magic trap]], and intelligence by eating a [[mind flayer]] corpse or quaffing a blessed [[potion of enlightenment]]. All attributes can be raised by quaffing a [[potion of gain ability]] (best if blessed) or drinking from a magic [[fountain]] (best if your [[Luck]] is greater than 3).
  
 
Here are examples of how to exercise strength, dexterity, constitution, and wisdom:
 
Here are examples of how to exercise strength, dexterity, constitution, and wisdom:
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* [[Eat]] and avoid becoming [[hungry]] or [[satiated]] for '''[[constitution]]'''.
 
* [[Eat]] and avoid becoming [[hungry]] or [[satiated]] for '''[[constitution]]'''.
 
* [[Engrave]] [[Elbereth]] with uppercase "E" and lowercase "lbereth" for '''[[wisdom]]'''.
 
* [[Engrave]] [[Elbereth]] with uppercase "E" and lowercase "lbereth" for '''[[wisdom]]'''.
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For a more complete list of exercise methods, see the [[attribute]] page.
  
 
You should already be exercising during normal gameplay. However, exercise does not cause immediate gains in your attributes. Instead, exercise has a (18 - current respective attribute value) in 19 chance of incrementing the respective counter, but the counter is capped at 50.{{reffunc|attrib.c|exercise}} NetHack does checks at certain times. During a check, each attribute that is less than 18 has a (counter+1) in (current respective attribute value) of being increased, except for Wisdom, where the chance is (two thirds of counter (rounded down) +1) in (current respective attribute value), then the counter of each increased attribute is set to zero and the counters of all attributes are halved.{{reffunc|attrib.c|exerchk}} The first check happens on turn 600. Subsequent checks occur at random intervals from 800 (inclusive) to 1000 (exclusive) turns{{refsrc|attrib.c|441}} from the last one. On a game restore, if the first check has happened, the next check is set to happen from 800 (inclusive) to 850 (exclusive) turns afterwards.{{reffunc|attrib.c|reset_attribute_clock}} However, increases become less likely over time.
 
You should already be exercising during normal gameplay. However, exercise does not cause immediate gains in your attributes. Instead, exercise has a (18 - current respective attribute value) in 19 chance of incrementing the respective counter, but the counter is capped at 50.{{reffunc|attrib.c|exercise}} NetHack does checks at certain times. During a check, each attribute that is less than 18 has a (counter+1) in (current respective attribute value) of being increased, except for Wisdom, where the chance is (two thirds of counter (rounded down) +1) in (current respective attribute value), then the counter of each increased attribute is set to zero and the counters of all attributes are halved.{{reffunc|attrib.c|exerchk}} The first check happens on turn 600. Subsequent checks occur at random intervals from 800 (inclusive) to 1000 (exclusive) turns{{refsrc|attrib.c|441}} from the last one. On a game restore, if the first check has happened, the next check is set to happen from 800 (inclusive) to 850 (exclusive) turns afterwards.{{reffunc|attrib.c|reset_attribute_clock}} However, increases become less likely over time.
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{{For|abuse of pets|Tameness#Abuse}}
 
{{For|abuse of pets|Tameness#Abuse}}
  
Abuse is the opposite of exercise. Acts of abuse can undo exercise, or even cause your strength, dexterity, constitution or wisdom to drop. If your stats get lowered, use a [[unicorn horn]] to heal any such loss. Note that in [[UnNetHack]] and [[SporkHack]], this won't work - use a [[Potion of restore ability | potion]] or [[spellbook of restore ability | spell]] of restore ability, instead.
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Abuse is the opposite of exercise. Acts of abuse can undo exercise, or even cause your strength, dexterity, constitution or wisdom to drop. If your stats get lowered, use a [[unicorn horn]] to heal any such loss. In [[UnNetHack]] and [[SporkHack]], this won't work use a [[potion of restore ability|potion]] or [[spellbook of restore ability|spell]] of restore ability, instead.
  
 
==External links==
 
==External links==

Revision as of 23:39, 18 May 2013

Exercise refers to slowly increasing your attributes over time by doing certain helpful things and avoiding certain other things.

Of the six attributes (strength, dexterity, constitution, intelligence, wisdom and charisma), you can only exercise four; there is no way to exercise intelligence or charisma. However, charisma can be increased by stepping into a magic trap, and intelligence by eating a mind flayer corpse or quaffing a blessed potion of enlightenment. All attributes can be raised by quaffing a potion of gain ability (best if blessed) or drinking from a magic fountain (best if your Luck is greater than 3).

Here are examples of how to exercise strength, dexterity, constitution, and wisdom:

For a more complete list of exercise methods, see the attribute page.

You should already be exercising during normal gameplay. However, exercise does not cause immediate gains in your attributes. Instead, exercise has a (18 - current respective attribute value) in 19 chance of incrementing the respective counter, but the counter is capped at 50.[1] NetHack does checks at certain times. During a check, each attribute that is less than 18 has a (counter+1) in (current respective attribute value) of being increased, except for Wisdom, where the chance is (two thirds of counter (rounded down) +1) in (current respective attribute value), then the counter of each increased attribute is set to zero and the counters of all attributes are halved.[2] The first check happens on turn 600. Subsequent checks occur at random intervals from 800 (inclusive) to 1000 (exclusive) turns[3] from the last one. On a game restore, if the first check has happened, the next check is set to happen from 800 (inclusive) to 850 (exclusive) turns afterwards.[4] However, increases become less likely over time.

Abuse

For abuse of pets, see Tameness#Abuse.

Abuse is the opposite of exercise. Acts of abuse can undo exercise, or even cause your strength, dexterity, constitution or wisdom to drop. If your stats get lowered, use a unicorn horn to heal any such loss. In UnNetHack and SporkHack, this won't work – use a potion or spell of restore ability, instead.

External links

References