Difference between revisions of "Floating eye"

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A '''floating eye''', {{monsym|floating eye}}, is a [[monster]] with a [[passive attack|passive]] [[paralysis|paralyzing]] gaze attack makes it very dangerous if handled incorrectly.
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A'''floating eye''', {{monsym|floating eye}}, is a particularly dangerous [[monster]] that appears in ''[[NetHack]]''.
  
Eating a floating eye [[corpse]] always conveys [[telepathy]]; however, only 50% of floating eyes will leave a corpse.
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The floating eye does not attack, but each time it is attacked in melee (unless that attack kills it), there is a {{frac|2|3}} chance of it using a [[Passive attack|passive]] [[Paralysis|paralyzing]] gaze that immobilizes the attacker. If [[you]] are paralyzed by a floating eye, the length of time depends on your [[Wisdom]] and the floating eye's level - if your wisdom is 12 or lower, there is a {{frac|4}} chance of being paralyzed for exactly 127 turns; otherwise, the duration (<var>lvl</var>&nbsp;+&nbsp;1)d70 turns.{{refsrc|uhitm.c|2270|comment=paralysis duration}} Floating eyes are the indirect cause of many [[YASD]]s this way.
  
==Strategy==
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Eating a floating eye [[corpse]] conveys [[telepathy]].
===Gaze attack===
 
The floating eye's passive gaze attack causes paralysis with a {{frac|2|3}} chance every time that you attack it in melee (unless that attack kills it). If the floating eye has been [[Cancellation|cancelled]], is [[blind]], or if you cannot see the floating eye, it cannot use its gaze attack. If you have [[reflection]] or [[free action]], you will not be paralyzed.{{refsrc|uhitm.c|2256|comment=details of gaze attack}} The [[DevTeam]] does not consider the lack of any warnings about hitting a floating eye to be a [[bug#C343-120|bug]],<ref>[http://www.nethack.org/v343/bugs.html#C343-120 Bug #C343-120] not a bug</ref> and the [[encyclopedia]] entry warns even unspoiled players of the danger.
 
  
If you are paralyzed, the length of time depends on your [[wisdom]] and the floating eye's level (typically 2 or 3). If your wisdom is 12 or lower, there is a 25% chance of being paralyzed for exactly 127 turns; otherwise you are paralyzed for (<var>lvl</var>&nbsp;+&nbsp;1)d70 turns.{{refsrc|uhitm.c|2270|comment=paralysis duration}}
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==Generation==
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Only 50% of floating eyes leave a [[corpse]] upon death.
  
There is a {{frac|500}} chance that you will lose one point of [[Luck]] if you attack a blind floating eye.{{refsrc|uhitm.c|2275|comment=luck penalty}}
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==Strategy==
 
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As indicated above, and in-game via the [[encyclopedia]] entry, the floating eye is dangerous to attack in melee. The floating eye's gaze will not trigger if attacked outside of melee range; additionally, it does not occur if the floating eye has been [[Cancellation|cancelled]], is [[blind]]ed, or if you cannot see the floating eye. [[Reflection]] or [[free action]] will also prevent paralysis.{{refsrc|uhitm.c|2256|comment=details of gaze attack}} Note that there is a {{frac|500}} chance that you will lose one point of [[Luck]] if you attack a blind floating eye.{{refsrc|uhitm.c|2275|comment=luck penalty}} While you can apply a [[mirror]] to paralyze a floating eye, this does not prevent its passive gaze from paralyzing you.
===Attacking safely===
 
If you are paralyzed by the floating eye's gaze, you are liable to be killed by even the weakest monsters, such as [[newt]]s or [[grid bug]]s. In this way, floating eyes are the indirect cause of many [[YASD]]s.
 
 
 
Nonetheless, ranged weapons, [[polearm]]s, or spells will suffice to handle a floating eye; in lieu of a powerful ranged attack, you can also [[throw]] junk weapons or rocks. If you are in a room with the floating eye (rather than a corridor) and no other monsters are around, you can keep throwing your melee weapon at it and waiting for it to move so that you can retrieve your weapon.
 
  
Applying an item such as a [[blindfold]] or a [[cream pie]] will render the floating eye easy to kill. Another option is to make it [[invisible]], usually by zapping it with a [[wand of make invisible|wand]]; cancelling the floating eye also renders it harmless. While you can apply a [[mirror]] to paralyze a floating eye, this does not prevent it from paralyzing you.
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Any ranged attacks - [[dagger]]s, [[polearm]]s, [[spell]]s, etc. - can safely dispose of floating eyes, and even throwing junk weapons or rocks will suffice. If fighting one inside a room, you can wait for it to move so that you can retrieve your thrown weapons if desired. Alternately, you can blind yourself by [[apply]]ing an appropriate item, such as a [[blindfold]], [[towel]] or a [[cream pie]], and attack the eye without consequence. Another option is zap the floating eye with a [[wand of make invisible]], unless you have the [[see invisible]] intrinsic.
  
If wasting turns is not an issue, you can place yourself between the floating eye and an obstacle of some sort (such as a locked door, boulder, or passive creature) so the paralysis will cause no lasting damage other than wasting turns; however, you may then have to contend with hunger instead.
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If you and the floating eye are in a corridor, and wasting turns is not an issue, you can place yourself between the floating eye and an obstacle of some sort (such as a locked door, boulder, or passive creature) so the paralysis will cause no lasting damage other than wasting turns; however, you will then likely have to contend with hunger instead.
  
 
==Variants==
 
==Variants==
 
===dNetHack===
 
===dNetHack===
In [[dNetHack]], the duration of the paralysis effect is shortened to 2d6 turns, making them less dangerous to melee. However, it is still safest to attack them from range, as 12 turns is still enough time for (other) monsters to appear and kill a character.
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In [[dNetHack]], the duration of the paralysis effect is shortened to 2d6 turns, making them less dangerous to melee. However, it is still safest to attack them from range, as 12 turns is still enough time for other monsters to appear and kill a character.
  
 
===FIQHack===
 
===FIQHack===
In [[FIQHack]], floating eyes have an area of effect slowing attack. Hitting one in melee will not paralyze you, but will cause you to accumulate an even longer duration of being slow which will typically last past leaving its slowing area of effect (or killing the floating eye).
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In [[FIQHack]], floating eyes instead have an area-of-effect slowing attack; hitting one in melee no longer paralyzes, but instead has a harsher passive slowing effect which will typically last past leaving its slowing area of effect (or killing the floating eye).
  
 
===NetHack 4===
 
===NetHack 4===
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===UnNetHack===
 
===UnNetHack===
 
In [[UnNetHack]], floating eyes use a different glyph, {{monsym|floating eye (UnNetHack)}}.
 
In [[UnNetHack]], floating eyes use a different glyph, {{monsym|floating eye (UnNetHack)}}.
 
  
 
===xNetHack===
 
===xNetHack===
 
In [[xNetHack]], floating eyes use {{cyan|e}} in order to improve visibility.
 
In [[xNetHack]], floating eyes use {{cyan|e}} in order to improve visibility.
 
===Slash'EM Extended===
 
Eating a floating eye in [[Slash'EM Extended]] is not guaranteed to give telepathy. The paralysis effect from attacking them also has a much shorter time in this variant, making it much less dangerous to melee them.
 
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==

Revision as of 21:22, 1 February 2022

Afloating eye, e, is a particularly dangerous monster that appears in NetHack.

The floating eye does not attack, but each time it is attacked in melee (unless that attack kills it), there is a 23 chance of it using a passive paralyzing gaze that immobilizes the attacker. If you are paralyzed by a floating eye, the length of time depends on your Wisdom and the floating eye's level - if your wisdom is 12 or lower, there is a 14 chance of being paralyzed for exactly 127 turns; otherwise, the duration (lvl + 1)d70 turns.[1] Floating eyes are the indirect cause of many YASDs this way.

Eating a floating eye corpse conveys telepathy.

Generation

Only 50% of floating eyes leave a corpse upon death.

Strategy

As indicated above, and in-game via the encyclopedia entry, the floating eye is dangerous to attack in melee. The floating eye's gaze will not trigger if attacked outside of melee range; additionally, it does not occur if the floating eye has been cancelled, is blinded, or if you cannot see the floating eye. Reflection or free action will also prevent paralysis.[2] Note that there is a 1500 chance that you will lose one point of Luck if you attack a blind floating eye.[3] While you can apply a mirror to paralyze a floating eye, this does not prevent its passive gaze from paralyzing you.

Any ranged attacks - daggers, polearms, spells, etc. - can safely dispose of floating eyes, and even throwing junk weapons or rocks will suffice. If fighting one inside a room, you can wait for it to move so that you can retrieve your thrown weapons if desired. Alternately, you can blind yourself by applying an appropriate item, such as a blindfold, towel or a cream pie, and attack the eye without consequence. Another option is zap the floating eye with a wand of make invisible, unless you have the see invisible intrinsic.

If you and the floating eye are in a corridor, and wasting turns is not an issue, you can place yourself between the floating eye and an obstacle of some sort (such as a locked door, boulder, or passive creature) so the paralysis will cause no lasting damage other than wasting turns; however, you will then likely have to contend with hunger instead.

Variants

dNetHack

In dNetHack, the duration of the paralysis effect is shortened to 2d6 turns, making them less dangerous to melee. However, it is still safest to attack them from range, as 12 turns is still enough time for other monsters to appear and kill a character.

FIQHack

In FIQHack, floating eyes instead have an area-of-effect slowing attack; hitting one in melee no longer paralyzes, but instead has a harsher passive slowing effect which will typically last past leaving its slowing area of effect (or killing the floating eye).

NetHack 4

In NetHack 4, it is impossible to attack a floating eye in melee without being protected from its gaze in some way. Monsters can still attack floating eyes normally and suffer paralysis. This was implemented to prevent aggravating deaths from early-game movement mistakes, as an accidental button press would often mean instant death.

UnNetHack

In UnNetHack, floating eyes use a different glyph, e.

xNetHack

In xNetHack, floating eyes use e in order to improve visibility.

Encyclopedia entry

Floating eyes, not surprisingly, are large, floating eyeballs which drift about the dungeon. Though not dangerous in and of themselves, their power to paralyse those who gaze at their large eye in combat is widely feared. Many are the tales of those who struck a floating eye, were paralysed by its mystic powers, and then nibbled to death by some other creature that lurked around nearby.


References