Difference between revisions of "Fumbling"

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'''Fumbling''' is a [[property]] acquired extrinsically by wearing [[gauntlets of fumbling]] or [[fumble boots]]. You also fumble when walking on ice while not wearing [[snow boots]] or cold resistant.
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'''Fumbling''' is a [[property]] acquired extrinsically by wearing [[gauntlets of fumbling]] or [[fumble boots]]. You also fumble when walking on [[ice]] unless you are wearing snow boots or are naturally cold resistant (e.g. a [[valkyrie]] or polymorphed into a [[winter wolf]]).
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Wearing cursed gauntlets of fumbling or fumble boots counts as a [[minor trouble]].
  
 
==Effects==
 
==Effects==
 
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* [[Abuse]]s [[dexterity]] every five turns.
* Abuses dexterity every five turns.
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* Every d20 turns, you'll slip or trip and be helpless for 2 turns if you attempt to move that turn; if you're carrying more than a certain amount, you'll make noise and alert nearby monsters; if you're riding, you'll fall off.
* Every d20 turns, you'll slip or trip if you attempt to move that turn; if you're carrying more than a certain amount, you'll make noise and alert nearby monsters; if you're riding, you'll fall off.
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* You fall when going down [[stairs]].
* You fall going downstairs.
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* Your dexterity is abused if you try to move into a closed [[door]].
* Your dexterity is abused if you try to move through a closed door.
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* [[saddle|Saddling]] ridable monsters is less likely to succeed.
* Saddling ridable monsters is less likely to succeed.
 
 
* Attempting to mount a steed will always fail.
 
* Attempting to mount a steed will always fail.
* Digging with an implement may not succeed, and may cause it to hit you or be dropped.
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* [[Digging]] with an implement may not succeed, and may cause it to hit you or be dropped.
* Your chance of disarming a dungeon trap is halved.
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* Your chance of disarming a [[trap]] is halved.
* You have no chance of disarming a chest or door trap.
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* You have no chance of disarming a [[container trap]] or trapped [[door]].
 
* You have no chance of escaping traps.
 
* You have no chance of escaping traps.
* Setting traps can cause them to go off.
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* Setting traps may cause them to go off.
* Applying cans of grease can cause you to drop them.
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* Applying [[can of grease|cans of grease]] can cause you to drop them.
* Reduces likelihood of applying a bullwhip having desired effect, and can make you drop it instead.
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* You are less likely when applying a [[bullwhip]] to produce the desired effect, and may drop it instead.
 
* Kicking monsters or objects is less likely to be successful.
 
* Kicking monsters or objects is less likely to be successful.
* Mjollnir will hit a Valkyrie's arm rather than be caught on its return.
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* As a [[Valkyrie]], [[Mjollnir]] will hit your arm rather than be caught on its return.
* Returning boomerangs will hit you rather than be caught.
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* Your [[multishot]] is impaired.
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* Returning [[boomerang]]s will hit you rather than be caught.
 
* The following items will end up on the floor rather than in your inventory:
 
* The following items will end up on the floor rather than in your inventory:
** potions of oil that you light (if one of several)
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** [[potion of oil|potions of oil]] that you light (if one of several)
 
** wished-for items
 
** wished-for items
** tins made with a tinning kit
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** tins made with a [[tinning kit]]
** food from a horn of plenty
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** items from a [[horn of plenty]]
** scrolls of mail
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** [[scroll of mail|scrolls of mail]]
** gems thrown at you while you're a unicorn
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** [[gem]]s thrown at you while you're a [[unicorn]]
** items stolen as a nymph
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** items stolen as a [[nymph]]
 
** weapons snagged with a bullwhip
 
** weapons snagged with a bullwhip
** arrows created by the Longbow of Diana
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** [[arrow]]s created by the [[Longbow of Diana]]
 
** saddles removed from a steed
 
** saddles removed from a steed
** written scrolls and spellbooks.
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** written [[scroll]]s and [[spellbook]]s.
 
 
{{DOD}}
 
  
 
[[Category:Properties]]
 
[[Category:Properties]]
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{{nethack-366}}

Latest revision as of 18:07, 6 May 2021

Fumbling is a property acquired extrinsically by wearing gauntlets of fumbling or fumble boots. You also fumble when walking on ice unless you are wearing snow boots or are naturally cold resistant (e.g. a valkyrie or polymorphed into a winter wolf). Wearing cursed gauntlets of fumbling or fumble boots counts as a minor trouble.

Effects

  • Abuses dexterity every five turns.
  • Every d20 turns, you'll slip or trip and be helpless for 2 turns if you attempt to move that turn; if you're carrying more than a certain amount, you'll make noise and alert nearby monsters; if you're riding, you'll fall off.
  • You fall when going down stairs.
  • Your dexterity is abused if you try to move into a closed door.
  • Saddling ridable monsters is less likely to succeed.
  • Attempting to mount a steed will always fail.
  • Digging with an implement may not succeed, and may cause it to hit you or be dropped.
  • Your chance of disarming a trap is halved.
  • You have no chance of disarming a container trap or trapped door.
  • You have no chance of escaping traps.
  • Setting traps may cause them to go off.
  • Applying cans of grease can cause you to drop them.
  • You are less likely when applying a bullwhip to produce the desired effect, and may drop it instead.
  • Kicking monsters or objects is less likely to be successful.
  • As a Valkyrie, Mjollnir will hit your arm rather than be caught on its return.
  • Your multishot is impaired.
  • Returning boomerangs will hit you rather than be caught.
  • The following items will end up on the floor rather than in your inventory: