Difference between revisions of "Gauntlets of power"

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(Description: no role restrictions on throwing Mjollnir)
(refsrc, move strat advice)
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Wearing gauntlets of power grants 1 AC and sets your [[strength]] to 25 regardless of [[beatitude]], [[auto-identify]]ing them. They apply a -2 [[to-hit]] penalty when shooting from a [[bow]]. Strength cannot be [[exercise]]d while wearing gauntlets of power, although actual strength increases will still occur as normal.
 
Wearing gauntlets of power grants 1 AC and sets your [[strength]] to 25 regardless of [[beatitude]], [[auto-identify]]ing them. They apply a -2 [[to-hit]] penalty when shooting from a [[bow]]. Strength cannot be [[exercise]]d while wearing gauntlets of power, although actual strength increases will still occur as normal.
  
[[Mjollnir]] can only be thrown by a character with 25 strength, which for practical purposes requires gauntlets of power. As iron gloves, they interfere with [[spellcasting]].
+
[[Mjollnir]] can only be thrown by a character with 25 strength, which for all practical purposes requires gauntlets of power. As iron gloves, they interfere with [[spellcasting]].
  
Strength increases [[carrying capacity]], the chance for attacks to hit, the damage of melee attacks and projectile attacks not involving a [[launcher]], and the range of projectiles other than fired [[crossbow bolt]]s. However, 18/** strength provides most of the benefits of 25 strength; in that case, the only further benefits are increased carrying capacity, projectile range, and the ability to throw Mjollnir.
+
Monsters wearing gauntlets of power add 3-6 damage to their [[weapon]] attacks, with no effect on monsters that cannot wield weapons.{{refsrc|src/mhitm.c|987|version=NetHack 3.6.6}}
 
 
Monsters wearing gauntlets of power add 3-6 damage to their [[weapon]] attacks, with no effect on monsters that cannot wield weapons.{{refsrc|src/mhitm.c|920|nethack=3.6.1}}
 
  
 
==Strategy==
 
==Strategy==
 
{{main|Strength}}
 
{{main|Strength}}
 +
Strength increases [[carrying capacity]], the chance for attacks to hit, the damage of melee attacks and projectile attacks not involving a [[launcher]], and the range of projectiles other than fired [[crossbow bolt]]s. However, you can obtain most of these benefits from reaching 18/** strength through other means; the  only further benefits from gauntlets of power in that case are increased carrying capacity, projectile range, and the ability to throw Mjollnir.
 +
 
While neither necessary to the point of using a [[wish]] nor commonplace in [[ascension kit]]s, gauntlets of power are still a viable choice of armor for the long term. [[Wizard]]s may still want to wear them to shore up their strength, despite them being metal: A wizard wearing neither a [[robe]] nor any other metal armor will have a 4% general spell [[Spellcasting#Calculating spell success rate|failure rate]] with 18 [[intelligence]], or 3% with 19 or higher intelligence, which may be acceptably low.
 
While neither necessary to the point of using a [[wish]] nor commonplace in [[ascension kit]]s, gauntlets of power are still a viable choice of armor for the long term. [[Wizard]]s may still want to wear them to shore up their strength, despite them being metal: A wizard wearing neither a [[robe]] nor any other metal armor will have a 4% general spell [[Spellcasting#Calculating spell success rate|failure rate]] with 18 [[intelligence]], or 3% with 19 or higher intelligence, which may be acceptably low.
  
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===Identification===
 
===Identification===
Gauntlets of power are the only gloves to weigh 30 [[aum]], and being made of iron allows them to be distinguished from other gloves without wear-testing - using an unidentified [[touchstone]] will produce the distinctive "scritch, scritch" noise.
+
Gauntlets of power will always auto-identify when worn; they are additionally the only gloves to weigh 30 [[aum]]. Being made of iron allows them to be distinguished from other gloves without wearing them - using a [[touchstone]] on unidentified gauntlets of power will produce its distinctive "scritch, scritch" noise.
  
 
==History==
 
==History==
Gauntlets of power were first added in [[NetHack 3.0.0]]. The extra damage for monster weapon attacks was added in [[NetHack 3.6.1]].
+
Gauntlets of power were first added in [[NetHack 3.0.0]]. The extra damage for monster weapon attacks was added in [[NetHack 3.6.1]].{{refsrc|src/mhitm.c|920|nethack=3.6.1}}
  
 
==Variants==
 
==Variants==
==-SLASH'EM===
+
===SLASH'EM===
 
In [[SLASH'EM]], gauntlets of power instead set your strength to 18/**, and further modify it based on the gauntlets' enchantment: a +1 pair will give you 19 strength, while a -1 pair will give you 18/99. Valkyries can safely enchant gauntlets of power up to +7, which allows them to gain the 25 strength required to throw Mjollnir.
 
In [[SLASH'EM]], gauntlets of power instead set your strength to 18/**, and further modify it based on the gauntlets' enchantment: a +1 pair will give you 19 strength, while a -1 pair will give you 18/99. Valkyries can safely enchant gauntlets of power up to +7, which allows them to gain the 25 strength required to throw Mjollnir.
  
 
==References==
 
==References==
 
<references/>
 
<references/>
{{nethack-364}}
+
{{nethack-366}}
 
[[Category:Gloves]]
 
[[Category:Gloves]]

Revision as of 14:13, 2 September 2022

[ Leather gloves.png[ Padded gloves.png[ Riding gloves.png[ Fencing gloves.png
gauntlets of power
Appearance random
Slot gloves
AC 1
Special
Base price 50 zm
Weight 30
Material iron

The gauntlets of power, often abbreviated to GoP, are a pair of gloves that appear in NetHack. They are made of iron.

Description

Wearing gauntlets of power grants 1 AC and sets your strength to 25 regardless of beatitude, auto-identifying them. They apply a -2 to-hit penalty when shooting from a bow. Strength cannot be exercised while wearing gauntlets of power, although actual strength increases will still occur as normal.

Mjollnir can only be thrown by a character with 25 strength, which for all practical purposes requires gauntlets of power. As iron gloves, they interfere with spellcasting.

Monsters wearing gauntlets of power add 3-6 damage to their weapon attacks, with no effect on monsters that cannot wield weapons.[1]

Strategy

Main article: Strength

Strength increases carrying capacity, the chance for attacks to hit, the damage of melee attacks and projectile attacks not involving a launcher, and the range of projectiles other than fired crossbow bolts. However, you can obtain most of these benefits from reaching 18/** strength through other means; the only further benefits from gauntlets of power in that case are increased carrying capacity, projectile range, and the ability to throw Mjollnir.

While neither necessary to the point of using a wish nor commonplace in ascension kits, gauntlets of power are still a viable choice of armor for the long term. Wizards may still want to wear them to shore up their strength, despite them being metal: A wizard wearing neither a robe nor any other metal armor will have a 4% general spell failure rate with 18 intelligence, or 3% with 19 or higher intelligence, which may be acceptably low.

Less adept casters may experience a much greater increase in spell failure rates, and as such those planning to utilize spells often or in-combat may want different gloves. Conversely, those dedicated to non-magical combat such as Barbarians may prefer gauntlets of power; a strength level of 18/01 or above makes the bonuses of gauntlets of power somewhat more marginal, and is also easy to obtain for non-elven characters.

For characters considering replacing their gauntlets of power at a later point, it may benefit them to remove these gloves while actively or passively training strength (e.g., solving Sokoban), unless doing so severely impacts combat performance.

Identification

Gauntlets of power will always auto-identify when worn; they are additionally the only gloves to weigh 30 aum. Being made of iron allows them to be distinguished from other gloves without wearing them - using a touchstone on unidentified gauntlets of power will produce its distinctive "scritch, scritch" noise.

History

Gauntlets of power were first added in NetHack 3.0.0. The extra damage for monster weapon attacks was added in NetHack 3.6.1.[2]

Variants

SLASH'EM

In SLASH'EM, gauntlets of power instead set your strength to 18/**, and further modify it based on the gauntlets' enchantment: a +1 pair will give you 19 strength, while a -1 pair will give you 18/99. Valkyries can safely enchant gauntlets of power up to +7, which allows them to gain the 25 strength required to throw Mjollnir.

References