Difference between revisions of "Gem"
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| {{green|*}} [[Image:green gem.png]]|| '''emerald'''|| green gem|| 2500 || [[Weight|1]]|| HARD|| [[gemstone]] | | {{green|*}} [[Image:green gem.png]]|| '''emerald'''|| green gem|| 2500 || [[Weight|1]]|| HARD|| [[gemstone]] | ||
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− | | {{green|*}} [[Image:green gem.png]]|| '''turquoise stone'''|| green gem<br />blue gem|| 2000 || [[Weight|1]]|| soft|| [[gemstone]] | + | | {{green|*}}{{blue|*}}<br />[[Image:green gem.png]][[Image:blue gem.png]]|| '''turquoise stone'''|| green gem<br />blue gem|| 2000 || [[Weight|1]]|| soft|| [[gemstone]] |
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| {{yellow|*}} [[Image:yellow gem.png]]|| '''citrine stone'''|| yellow gem|| 1500 || [[Weight|1]]|| soft|| [[gemstone]] | | {{yellow|*}} [[Image:yellow gem.png]]|| '''citrine stone'''|| yellow gem|| 1500 || [[Weight|1]]|| soft|| [[gemstone]] | ||
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− | | {{green|*}} [[Image:green gem.png]]|| '''aquamarine stone'''|| green gem<br />blue gem|| 1500 || [[Weight|1]]|| HARD|| [[gemstone]] | + | | {{green|*}}{{blue|*}}<br />[[Image:green gem.png]][[Image:blue gem.png]]|| '''aquamarine stone'''|| green gem<br />blue gem|| 1500 || [[Weight|1]]|| HARD|| [[gemstone]] |
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| {{brown|*}} [[Image:Yellowish brown gem.png]]|| '''amber stone'''|| yellowish brown gem|| 1000 || [[Weight|1]]|| soft|| [[gemstone]] | | {{brown|*}} [[Image:Yellowish brown gem.png]]|| '''amber stone'''|| yellowish brown gem|| 1000 || [[Weight|1]]|| soft|| [[gemstone]] | ||
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| {{red|*}} [[Image:red gem.png]]|| '''jasper stone'''|| red gem|| 500 || [[Weight|1]]|| soft|| [[gemstone]] | | {{red|*}} [[Image:red gem.png]]|| '''jasper stone'''|| red gem|| 500 || [[Weight|1]]|| soft|| [[gemstone]] | ||
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− | | {{magenta|*}} [[Image:violet gem.png]]|| '''fluorite stone'''|| green gem<br /> blue gem<br />white gem<br />violet gem|| 400 || [[Weight|1]]|| soft|| [[gemstone]] | + | | {{green|*}}{{blue|*}}<br />[[Image:green gem.png]][[Image:blue gem.png]]<br />{{white|*}}{{magenta|*}}<br />[[Image:white gem.png]][[Image:violet gem.png]]|| '''fluorite stone'''|| green gem<br /> blue gem<br />white gem<br />violet gem|| 400 || [[Weight|1]]|| soft|| [[gemstone]] |
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| {{black|*}} [[Image:black gem.png]]|| '''obsidian stone'''|| black gem|| 200 || [[Weight|1]]|| soft|| [[gemstone]] | | {{black|*}} [[Image:black gem.png]]|| '''obsidian stone'''|| black gem|| 200 || [[Weight|1]]|| soft|| [[gemstone]] |
Revision as of 21:32, 6 March 2008
Item classes | ||
---|---|---|
" Amulets | [ Armor | |
% Comestibles | $ Coins | |
* Gems | ! Potions | |
= Rings | ? Scrolls | |
+ Spellbooks | ` Statues | |
( Tools | ` Boulders | |
) Weapons | / Wands |
Gems are simple, (usually) lightweight items you find in the dungeon. They come in three varieties: valuable gems, worthless glass which looks similar, and gray stones. Valuable (identified) gems may be sold for relatively large amounts of money at most general stores, which makes them valuable as a compact form of money. However, shopkeepers will always buy unidentified gems as if they are worthless glass, and will always sell glass as if it were valuable. Valuable gems may also be thrown to a co-aligned unicorn in order to get a large Luck increase. More commonly, since money and Luck are overabundant later in the game, players save all of the valuable gems they find, stashing them away so that they can be added to the player's score upon the completion of the game. Glass and rocks are quite simply worthless, though they can be used for throwing if you should wish to conserve your other attacks. Additionally, they can occasionally be polymorphed into more valuable gems if included in a polypile, though it's not worth wasting a wand charge on them.
Gray stones are a catchall for four different objects until they are identified.
- Touchstones may be used to identify glass from gems, and even the variety of gem if it is a blessed touchstone.
- Luckstones will augment your luck rather impressively; if you have a blessed luckstone and no other luckitems, your good Luck will not timeout, bad Luck will, and you'll get +3 extra Luck.
- Loadstones are a pun (dating back to early editions of Dungeons and Dragons): at 500 weight units, they weigh 50 times as much as the other gray stones, and they autocurse (and are generated cursed) so they can not be dropped.
- Flint stones have no particular purpose, but they do slightly better as sling ammo.
Tables of gems
By value
Some gems' appearances can change. In these cases all the options are listed. The actual appearance is randomly chosen from the options at the beginning of each new game. The hardness of a gem can be tested by #engraving with it; soft gems will only write in the dust.
* | Name | Description | Cost (zm) | Weight | Hardness | Material |
---|---|---|---|---|---|---|
* | dilithium crystal | white gem | 4500 | 1 | soft | gemstone |
* | diamond | white gem | 4000 | 1 | HARD | gemstone |
* | ruby | red gem | 3500 | 1 | HARD | gemstone |
* | jacinth stone | orange gem | 3250 | 1 | HARD | gemstone |
* | sapphire | blue gem | 3000 | 1 | HARD | gemstone |
* | black opal | black gem | 2500 | 1 | HARD | gemstone |
* | emerald | green gem | 2500 | 1 | HARD | gemstone |
** |
turquoise stone | green gem blue gem |
2000 | 1 | soft | gemstone |
* | citrine stone | yellow gem | 1500 | 1 | soft | gemstone |
** |
aquamarine stone | green gem blue gem |
1500 | 1 | HARD | gemstone |
* | amber stone | yellowish brown gem | 1000 | 1 | soft | gemstone |
* | topaz stone | yellowish brown gem | 900 | 1 | HARD | gemstone |
* | jet stone | black gem | 850 | 1 | soft | gemstone |
* | opal | white gem | 800 | 1 | soft | gemstone |
* | chrysoberyl stone | yellow gem | 700 | 1 | soft | gemstone |
* | garnet stone | red gem | 700 | 1 | soft | gemstone |
* | amethyst stone | violet gem | 600 | 1 | soft | gemstone |
* | jasper stone | red gem | 500 | 1 | soft | gemstone |
** ** |
fluorite stone | green gem blue gem white gem violet gem |
400 | 1 | soft | gemstone |
* | obsidian stone | black gem | 200 | 1 | soft | gemstone |
* | agate stone | orange gem | 200 | 1 | soft | gemstone |
* | jade stone | green gem | 300 | 1 | soft | gemstone |
* | worthless piece of white glass | white gem | 0 | 1 | soft | glass |
* | worthless piece of blue glass | blue gem | 0 | 1 | soft | glass |
* | worthless piece of red glass | red gem | 0 | 1 | soft | glass |
* | worthless piece of yellowish brown glass | yellowish brown gem | 0 | 1 | soft | glass |
* | worthless piece of orange glass | orange gem | 0 | 1 | soft | glass |
* | worthless piece of yellow glass | yellow gem | 0 | 1 | soft | glass |
* | worthless piece of black glass | black gem | 0 | 1 | soft | glass |
* | worthless piece of green glass | green gem | 0 | 1 | soft | glass |
* | worthless piece of violet glass | violet gem | 0 | 1 | soft | glass |
* | luckstone | gray stone | 60 | 10 | soft | mineral |
* | loadstone | gray stone | 1 | 500 | soft | mineral |
* | touchstone | gray stone | 45 | 10 | soft | mineral |
* | flint stone | gray stone | 1 | 10 | soft | mineral |
* | rock | rock | 0 | 10 | soft | mineral |
By color
The gems that have a randomized appearance are marked with an asterisk, "*".
Color | Possibilites | Cost | Hardness |
---|---|---|---|
White | dilithium crystal | 4500 | soft |
diamond | 4000 | HARD | |
opal | 800 | soft | |
fluorite stone* | 400 | soft | |
Blue | sapphire | 3000 | HARD |
turquioise stone* | 2000 | soft | |
aquamarine stone* | 1500 | HARD | |
fluorite stone* | 400 | soft | |
Red | ruby | 3500 | HARD |
garnet stone | 700 | soft | |
jasper stone | 500 | soft | |
Yellowish brown | amber stone | 1000 | soft |
topaz stone | 900 | HARD | |
Orange | jacinth stone | 3250 | HARD |
agate stone | 200 | soft | |
Yellow | citrine stone | 1500 | soft |
chrysoberyl stone | 700 | soft | |
Black | black opal | 2500 | HARD |
jet stone | 850 | soft | |
obsidian stone | 200 | soft | |
Green | emerald | 2500 | HARD |
aquamarine stone* | 1500 | HARD | |
jade stone | 300 | soft | |
fluorite stone* | 400 | soft | |
turquoise stone* | 2000 | soft | |
Violet | amethyst stone | 600 | soft |
fluorite stone* | 400 | soft |
Fort Ludios
Twelve guaranteed real gems can be found in the corner turrets of Fort Ludios: three diamonds, three emeralds, three rubies, and three amethysts.
SLASH'EM
Due to the existence of migohives, identifying four gems is slightly easier in SLASH'EM, due to the fact that only these gems are generated in migohives- the diamond, the ruby, the agate stone, and the fluorite stone. Hence, if you find a white gem in a migohive and can engrave with it, it's a diamond, and otherwise it's a fluorite stone. Blue, green, or purple gems found in migohives are also fluorite stones. If you find a red gem in a migohive, it's a ruby, and if you find an orange gem, it's an agate stone.