Difference between revisions of "Goblin"

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The '''goblin''', {{monsym|goblin}}, is a common monster that appears in ''[[NetHack]]''. It is likely to be among the very first [[orcish]] [[monster]]s you meet, if not one of the first monsters overall.
 
The '''goblin''', {{monsym|goblin}}, is a common monster that appears in ''[[NetHack]]''. It is likely to be among the very first [[orcish]] [[monster]]s you meet, if not one of the first monsters overall.
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Goblins are the only orcish monster not marked as [[strong]].
  
 
==Generation==
 
==Generation==
Goblins have a 50% chance each to [[Monster starting inventory|be generated with]] an [[orcish helm]] like other orcish monsters;{{refsrc|src/makemon.c|399|version=NetHack 3.6.6}} however, the only other orcish item they can generate with is an [[orcish dagger]], which they have a 50% chance to receive.{{refsrc|src/makemon.c|429|version=NetHack 3.6.6}}
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Goblins will be generated from practically the start of the game, and often generate peaceful towards chaotic player characters, particularly [[Orc (starting race)|orcs]]. They have a 50% chance to [[Monster starting inventory|be generated with]] an [[orcish helm]] like other orcish monsters;{{refsrc|src/makemon.c|399|version=NetHack 3.6.6}} however, the only other orcish item they can generate with is an [[orcish dagger]], which they have a separate 50% chance to receive.{{refsrc|src/makemon.c|429|version=NetHack 3.6.6}}
  
Goblins often generate peaceful towards chaotic player characters, particularly orcs.
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Various named goblins may appear in [[Minetown]] and other branches of the dungeon in a game where [[Orcish Town]] is generated.
  
== Strategy ==
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==Strategy==
Goblins are generally not a significant threat to early players, unless they come across a deadly [[wand]] or their randomly generated helm and/or dagger turn out to be decently enchanted. They are usually worth killing or siccing [[pet]]s on for orcish players if there are altars nearby, since their corpses can be sacrificed to convert non-chaotic [[altar]]s or summon [[demon princes]] and other major demons from chaotic ones. Their orcish daggers can serve as early weapons to train the [[dagger]] skill, as well as improvised [[unlocking tool]]s for roles who do not start with one.
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Goblins are generally insignificant to all but the weakest of early characters - an exception is if their randomly generated helm and/or dagger turn out to be decently enchanted, or else they come across an attack [[wand]]. They are usually worth killing or siccing [[pet]]s on for orcish players if there are [[altar]]s nearby, since their corpses can be sacrificed to convert non-chaotic altars or summon peaceful [[demon princes]] and other major demons from chaotic ones. Their orcish daggers can serve as early weapons to train the [[dagger]] skill, as well as temporary improvised [[unlocking tool]]s for roles who do not start with one.
  
Neutral players should make sure that they kill goblins themselves; as one of the few monsters in the very early game that are not neutral, they increase your [[alignment record]] and ensure that successful [[prayer]] is possible after turn 300. This is especially important for strategies like the [[protection racket]] (which require a low level and avoiding needless [[experience]] from [[newt]]s or [[lichen]]s) as well as for conducts that often require frequent prayer (like [[foodless]]).
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Neutral players should make sure that they kill goblins themselves - as one of the few monsters in the very early game that are not neutral, they increase your [[alignment record]] and ensure that successful [[prayer]] is possible after turn 300. This is especially important for strategies like the [[protection racket]] (which require a low level and avoiding needless [[experience]] from [[newt]]s or [[lichen]]s) as well as conducts that often require frequent prayer (like [[foodless]]).
  
 
==Origin==
 
==Origin==
 
{{Wikipedia|Goblin}}
 
{{Wikipedia|Goblin}}
The goblin has its origins in the folklore of multiple European cultures, first appearing in Middle Ages-era stories. Their abilities, temperaments and appearances depend entirely on the story and country of origin. They are almost always small and grotesque, vary from mischievous to outright malicious, and are usually greedy (especially for [[gold]] and jewelry). Many folkloric goblins have magical abilities similar to a fairy or demon.
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The goblin has its origins in the folklore of multiple European cultures, first appearing in Middle Ages-era stories. Their abilities, temperaments and appearances depend entirely on the story and country of origin. They are almost always small and grotesque, vary from mischievous to outright malicious, and are usually [[gold lover|greedy]] (especially for [[gold]] and jewelry). Many folkloric goblins have magical abilities similar to a fairy or demon.
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In ''[[Dungeons & Dragons]]'' and other modern fantasy fiction, "goblinoids" refer to goblins and related creatures such as [[bugbear]]s and [[hobgoblin]]s, the latter of which are also orcish monsters in ''NetHack''; their goblins are also derived from the orcs of [[J. R. R. Tolkien]], who in his Middle-earth works used "orc" and "goblin" for the same race of creatures. Most fantasy-based role-playing games also employ goblins as standard beginner-level enemies for the player.
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==History==
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The goblin was first introduced in [[NetHack 3.0.0]]; however, long before that it was included in the bestiary for hack121, a variant of [[Jay Fenlason's Hack]]. The [[hobgoblin]] generally occupied the niche of the "weaker orc" in versions prior to 3.0.0.
  
In ''[[Dungeons & Dragons]]'' and other modern fantasy fiction, "goblinoids" refer to goblins and related creatures such as [[bugbear]]s and [[hobgoblin]]s, the latter of which are also orcish monsters in ''NetHack''; their goblins are also derived from the orcs of [[J. R. R. Tolkien]], who in his Middle-earth works used "orc" and "goblin" for the same race of creatures.
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From versions [[3.1.0]] to [[3.2.3]], several goblins could be encountered in the [[Elf quest]] branch, including the [[Elf (role)|Elf's]] [[quest nemesis]], the [[Goblin King]]. Many goblins also appear in the [[Hobbit quest]] as well.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==

Revision as of 17:24, 12 June 2021

The goblin, o, is a common monster that appears in NetHack. It is likely to be among the very first orcish monsters you meet, if not one of the first monsters overall.

Goblins are the only orcish monster not marked as strong.

Generation

Goblins will be generated from practically the start of the game, and often generate peaceful towards chaotic player characters, particularly orcs. They have a 50% chance to be generated with an orcish helm like other orcish monsters;[1] however, the only other orcish item they can generate with is an orcish dagger, which they have a separate 50% chance to receive.[2]

Various named goblins may appear in Minetown and other branches of the dungeon in a game where Orcish Town is generated.

Strategy

Goblins are generally insignificant to all but the weakest of early characters - an exception is if their randomly generated helm and/or dagger turn out to be decently enchanted, or else they come across an attack wand. They are usually worth killing or siccing pets on for orcish players if there are altars nearby, since their corpses can be sacrificed to convert non-chaotic altars or summon peaceful demon princes and other major demons from chaotic ones. Their orcish daggers can serve as early weapons to train the dagger skill, as well as temporary improvised unlocking tools for roles who do not start with one.

Neutral players should make sure that they kill goblins themselves - as one of the few monsters in the very early game that are not neutral, they increase your alignment record and ensure that successful prayer is possible after turn 300. This is especially important for strategies like the protection racket (which require a low level and avoiding needless experience from newts or lichens) as well as conducts that often require frequent prayer (like foodless).

Origin

The goblin has its origins in the folklore of multiple European cultures, first appearing in Middle Ages-era stories. Their abilities, temperaments and appearances depend entirely on the story and country of origin. They are almost always small and grotesque, vary from mischievous to outright malicious, and are usually greedy (especially for gold and jewelry). Many folkloric goblins have magical abilities similar to a fairy or demon.

In Dungeons & Dragons and other modern fantasy fiction, "goblinoids" refer to goblins and related creatures such as bugbears and hobgoblins, the latter of which are also orcish monsters in NetHack; their goblins are also derived from the orcs of J. R. R. Tolkien, who in his Middle-earth works used "orc" and "goblin" for the same race of creatures. Most fantasy-based role-playing games also employ goblins as standard beginner-level enemies for the player.

History

The goblin was first introduced in NetHack 3.0.0; however, long before that it was included in the bestiary for hack121, a variant of Jay Fenlason's Hack. The hobgoblin generally occupied the niche of the "weaker orc" in versions prior to 3.0.0.

From versions 3.1.0 to 3.2.3, several goblins could be encountered in the Elf quest branch, including the Elf's quest nemesis, the Goblin King. Many goblins also appear in the Hobbit quest as well.

Encyclopedia entry

Now goblins are cruel, wicked, and bad-hearted. They make
no beautiful things, but they make many clever ones. They
can tunnel and mine as well as any but the most skilled
dwarves, when they take the trouble, though they are usually
untidy and dirty. Hammers, axes, swords, daggers, pickaxes,
tongs, and also instruments of torture, they make very well,
or get other people to make to their design, prisoners and
slaves that have to work till they die for want of air and
light.

[ The Hobbit, by J.R.R. Tolkien ]

References