Difference between revisions of "Grey-elf"

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A '''Grey-elf''', {{monsym|grey-elf}}, is a type of [[monster]] that appears in ''[[NetHack]]''. Among the randomly generated [[Elf (monster attribute)|elves]], Grey-elves are only slightly stronger than [[Green-elves]]. They have a single weapon attack and possess [[sleep resistance]], [[infravision]] and the ability to [[see invisible]].
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A '''Grey-elf''', {{monsym|grey-elf}}, is a type of [[monster]] that appears in ''[[NetHack]]''. Among the randomly generated [[Elf (monster attribute)|elves]], Grey-elves are only slightly stronger than [[Green-elves]] and [[Woodland-elves]]. They have a single weapon attack and possess [[sleep resistance]], [[infravision]] and the ability to [[see invisible]].
  
 
Eating a Grey-elf [[corpse]] or [[tin]] has a {{frac|2|5 }} chance of conferring sleep resistance.
 
Eating a Grey-elf [[corpse]] or [[tin]] has a {{frac|2|5 }} chance of conferring sleep resistance.
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==History==
 
==History==
 
The Grey-elf first appears in [[NetHack 3.0.0]].
 
The Grey-elf first appears in [[NetHack 3.0.0]].
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==Origin==
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{{wikipedia|Sindar}}
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The Grey-elf is derived from [[J.R.R. Tolkien]]'s [[Wikipedia:Tolkien's legendarium|legendarium]], where they are descendants of the Nelyar, the third and largest clan of the first Elves to inhabit Middle-Earth. When the Valar sent ambassadors to bring them to the Valar realm of Aman in the west, the Nelyar clan were the only ones unwilling to leave the wild lands of Middle-earth, and were the last to depart; the migration became known as the Great Journey, and a third of their number refused, becoming known as Dark Elves or Avari ("unwilling" in the Elven language of Quenya). The Nelyar - called the Teleri after this first Sundering of the Elves - navigated the forest known as Greenwood the Great (and later as Mirkwood) from the south, joining the other clans that had settled in a region of the Vales of Anduin known as Atyamar.
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After many years, Atyamar was befell by terrible weather, and most of the Elves resumed their journey westwards, crossing both the Anduin river and the Misty Mountains. Many of the Teleri were fearful of the passage and remained behind, becoming the Nandor from which the Silvan Elves and Laequendi (or wood and Green Elves) descended; the remaining Teleri pressed on past the Misty Mountains and reached Eastern Beleriand near the river Gelion. While wandering in the forest of Nan Elmoth, a Teleri ambassador named Elwë encountered Melian, one of the Maiar - the two fell in love and stood spellbound in Nan Elmoth for several years. Olwë, another Teleri ambassador, searched for Elwë for years before he could not delay any longer, and departed for Aman; Elwë's following, especially his friends and close relatives, preferred to stay in Beleriand to search for their king. When Elwë and Melian finally awoke from the spell, they returned to unit the Teleri that had remained behind with the ones who had settled among the sea shores into a collective folk known as the Sindar, or Grey-elves.
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Grey elves appear in ''[[Dungeons & Dragons]]'', where they are a sub-type of high elf introduced in ''Greyhawk''; they are not to be confused with moon elves (or silver elves), the most common subtype of elf and one for whom being called "gray" by another elf was a huge insult. Grey elves have tall, slim builds and often have pale grey skin, silvery hair, and amber-like eyes; some grey elves known as "faeries" have pale-golden hair and violet eyes. Grey elves also tend to be highly intelligent, to the point they are sometimes considered the most intelligent among elves - their society values scholarly pursuits accordingly over physical ability, with grey elves spending much of their lives studying, while elves of other races acted as servants for menial and physical labor.
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Like many elven societies, grey elves are heavily secluded: they live in large citadels and isolated meadowlands that are typically hidden by powerful magic to ensure that only other elves could find them; only a select few outsiders such as very powerful mages and wizards are even allowed entry to their cities, and these visitors are still treated with great suspicion. Grey elf society was almost always a very rigid hereditary monarchy with a caste system, and was naturally highly intolerant of other races, to the point they fear the possibility of their bloodlines being "tainted" by unions with shorter-lived beings. Grey elves are a very arrogant people that believe themselves to be the purest form of elf - superior to both non-elven races and even other elves - and almost never associate with other non-elven humanoids for long or frequent periods of time. Conversely, other elven folk readily choose not to befriend them out of disdain for their arrogance, often drawing unfavorable comparison with the lifestyles of humans or dwarves.
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Grey elven craftsmen specialize in spellbooks and scrolls, and are capable of making powerful magic items that could hold the strongest of enchantments and had charms that made them more receptive to enhancing magic; this is most likely the basis for elven armor in ''NetHack'' being safe to [[Scroll of enchant armor|enchant]] from +5. Grey elven armor often consists of winged helmets with shimmering suits of plate mail or chainmail, particularly elven chainmail; their weaponry includes bows, spears, swords, and two-handed swords. Despite this selection of weaponry, grey elves often take up mage professions with little relative specialization; those that do specialize tend to become bladesingers (which blended swordsmanship with arcane magic) or spellfilchers (essentially a form of mage-thief).
  
 
==Variants==
 
==Variants==

Revision as of 23:29, 28 September 2023

A Grey-elf, @, is a type of monster that appears in NetHack. Among the randomly generated elves, Grey-elves are only slightly stronger than Green-elves and Woodland-elves. They have a single weapon attack and possess sleep resistance, infravision and the ability to see invisible.

Eating a Grey-elf corpse or tin has a 25 chance of conferring sleep resistance.

Generation

Grey-elves can generate in small groups, and randomly-generated Grey-elves are sometimes peaceful towards chaotic characters and always peaceful towards player elves. A Grey-elf can grow up into an elf-lord.

Grey-elves are generated with elven equipment using the following odds:[1]

Strategy

Grey-elves are the strongest among the trio of "basic" elven monsters, but this distinction makes little difference in practice - as with other elves, they can be quite troublesome in groups.

History

The Grey-elf first appears in NetHack 3.0.0.

Origin

The Grey-elf is derived from J.R.R. Tolkien's legendarium, where they are descendants of the Nelyar, the third and largest clan of the first Elves to inhabit Middle-Earth. When the Valar sent ambassadors to bring them to the Valar realm of Aman in the west, the Nelyar clan were the only ones unwilling to leave the wild lands of Middle-earth, and were the last to depart; the migration became known as the Great Journey, and a third of their number refused, becoming known as Dark Elves or Avari ("unwilling" in the Elven language of Quenya). The Nelyar - called the Teleri after this first Sundering of the Elves - navigated the forest known as Greenwood the Great (and later as Mirkwood) from the south, joining the other clans that had settled in a region of the Vales of Anduin known as Atyamar.

After many years, Atyamar was befell by terrible weather, and most of the Elves resumed their journey westwards, crossing both the Anduin river and the Misty Mountains. Many of the Teleri were fearful of the passage and remained behind, becoming the Nandor from which the Silvan Elves and Laequendi (or wood and Green Elves) descended; the remaining Teleri pressed on past the Misty Mountains and reached Eastern Beleriand near the river Gelion. While wandering in the forest of Nan Elmoth, a Teleri ambassador named Elwë encountered Melian, one of the Maiar - the two fell in love and stood spellbound in Nan Elmoth for several years. Olwë, another Teleri ambassador, searched for Elwë for years before he could not delay any longer, and departed for Aman; Elwë's following, especially his friends and close relatives, preferred to stay in Beleriand to search for their king. When Elwë and Melian finally awoke from the spell, they returned to unit the Teleri that had remained behind with the ones who had settled among the sea shores into a collective folk known as the Sindar, or Grey-elves.

Grey elves appear in Dungeons & Dragons, where they are a sub-type of high elf introduced in Greyhawk; they are not to be confused with moon elves (or silver elves), the most common subtype of elf and one for whom being called "gray" by another elf was a huge insult. Grey elves have tall, slim builds and often have pale grey skin, silvery hair, and amber-like eyes; some grey elves known as "faeries" have pale-golden hair and violet eyes. Grey elves also tend to be highly intelligent, to the point they are sometimes considered the most intelligent among elves - their society values scholarly pursuits accordingly over physical ability, with grey elves spending much of their lives studying, while elves of other races acted as servants for menial and physical labor.

Like many elven societies, grey elves are heavily secluded: they live in large citadels and isolated meadowlands that are typically hidden by powerful magic to ensure that only other elves could find them; only a select few outsiders such as very powerful mages and wizards are even allowed entry to their cities, and these visitors are still treated with great suspicion. Grey elf society was almost always a very rigid hereditary monarchy with a caste system, and was naturally highly intolerant of other races, to the point they fear the possibility of their bloodlines being "tainted" by unions with shorter-lived beings. Grey elves are a very arrogant people that believe themselves to be the purest form of elf - superior to both non-elven races and even other elves - and almost never associate with other non-elven humanoids for long or frequent periods of time. Conversely, other elven folk readily choose not to befriend them out of disdain for their arrogance, often drawing unfavorable comparison with the lifestyles of humans or dwarves.

Grey elven craftsmen specialize in spellbooks and scrolls, and are capable of making powerful magic items that could hold the strongest of enchantments and had charms that made them more receptive to enhancing magic; this is most likely the basis for elven armor in NetHack being safe to enchant from +5. Grey elven armor often consists of winged helmets with shimmering suits of plate mail or chainmail, particularly elven chainmail; their weaponry includes bows, spears, swords, and two-handed swords. Despite this selection of weaponry, grey elves often take up mage professions with little relative specialization; those that do specialize tend to become bladesingers (which blended swordsmanship with arcane magic) or spellfilchers (essentially a form of mage-thief).

Variants

dNetHack

In dNetHack, Grey-elves may appear among the court of an elven monarch-ruled throne room.

xNetHack

In xNetHack, Grey-elves are moved to the Quendi monster class like all other elves.

References

  1. src/makemon.c in NetHack 3.6.7, line 222: Default equipment for elves