Difference between revisions of "Gypsy"

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==Fortune telling==
 
==Fortune telling==
  
The gypsy reads your fortune. The effects of this are determined by the card.
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The gypsy reads your fortune and charges you 50 credit. The effects of this are determined by the card.
  
 
===Cards with an effect===
 
===Cards with an effect===
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==Pawn gems==
 
==Pawn gems==
  
This allows you to sell gems for credit.  To successfully pawn gems, they must be identified first.  The gypsy gives you the base price of the gem as credit.
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This allows you to sell gems for credit.  To successfully pawn gems, they must be identified first.  The gypsy gives you the base price of the gem as credit. Gems pawned in this way are not transfered to the gypsy's inventory, but are rather destroyed. Thus it is not possible to pawn a large number of gems in the hopes of getting a wish and recover the gems by killing the gypsy afterwards.
  
 
{{slashem-7E7}}
 
{{slashem-7E7}}
 
[[Category:SLASH'EM monsters]]
 
[[Category:SLASH'EM monsters]]

Revision as of 17:07, 21 March 2010

A gypsy is a monster which only appears in SLASH'EM. Gypsies are human, and are represented by a @.

Chatting with a gypsy can be very useful, provided you have luck, money, and time.

When chatting to a gypsy, these choices will show themselves :

Fortune telling

The gypsy reads your fortune and charges you 50 credit. The effects of this are determined by the card.

Cards with an effect

Card Image Effect
Zero of trumps The Fool You lose one point wisdom and 3 points of luck.
1 of trumps The Magician Reveals the location of the portal to the Wizard's Tower if you haven't killed him, otherwise resurrects him and teleports him to your current location.
2 of trumps The High Priestess "I see a high altar on level <level of Moloch's Sanctum>" if you don't have the amulet, otherwise "I see a high altar in the heavens..."
3 of trumps The Oracle "I see an Oracle on level <oracle level>"
4 of trumps The Lovers A foocubus of the opposite sex appears
5 of trumps The Chariot "For 5000 credit I will teleport you to a level of your choosing!"
6 of trumps Strength Gain one point strength and gives protection from half physical damage for 500-1000 turns.
7 of trumps The Hermit "You feel like hiding"; Gives teleportitis for 300-600 turns and invisibility for 500-1000 turns.
8 of trumps The Wheel of Fortune "You feel lucky"; Increases luck by 3.
9 of trumps Justice Summons an erinyes if not extinct.
10 of trumps Punishment You are being punished for your misbehavior! You are chained to an iron ball
11 of trumps The Devil The voice of Moloch booms: "Thou shalt pay for thy indiscretion!" A <demon name> of Moloch appears before you
12 of trumps Sorcery Augments your wisdom and gives protection from half physical damage for 500-1000 turns.
13 of trumps Death Does a touch of death against you.
14 of trumps The Tower Gives the location of Vlad's Tower.
15 of trumps The Star "The gypsy reaches behind your head and pulls out a <name of the stone>." The gypsy pulls a precious stone out of the back of your head, based on the month.
16 of trumps The Moon Gives the current phase of the moon.
18 of trumps The Judgment "I see a quest on level <quest level>"
19 of trumps Infinity First time: "For 10000 credit I will grant you a wish"; second time: "I wish I wasn't here!" and the gypsy disappears.

Gems that a gypsy can give you with "The Star"

Month Gem
January Garnet
February Amethyst
March Aquamarine
April Diamond
May Emerald
June Opal
July Ruby
August Chrysoberyl
September Sapphire
October Black opal
November Topaz
December Turquoise

Cards which do nothing, but have a message

Card Image Message
2 of rings Change Your powers will be put to the test soon ..
3 of rings Works You will meet new challenges
4 of rings Power Your strength will aid you greatly in times to come
5 of rings Worry Your worst nightmares will come true
8 of rings Prudence Next full moon is an excellent time to try to please your god
9 of rings Gain Your wishes will become true
3 of swords Sorrow Your relationships will be shaky
6 of swords Science Your intellect will aid you soon
7 of swords Futility You should stop tryiing to bend fate
9 of swords Cruelty The cards are stacked against you.
10 of swords Ruin When the full moon rises terrible things will happen to you.
2 of wands Dominion You must not let evil overcome you
3 of wands Virtue Keep active or woe will overcome you
4 of wands Completion You should stick to your path
5 of wands Strife When Mars is out, it will be a time of bloodshed for you
6 of wands Victory If you stick to your path, great things will happen to you
7 of wands Valour Your strength will be put to the test in coming times
9 of wands Adjustment Beware, it will not be a safe time for you next full moon
2 of shields Love You should work on your relationships.
5 of shields Disappointment Disappointment waits for you around the corner
6 of shields Pleasure The full moon is the time for you to develop relationships
7 of shields Debauch You will meet someone tall, dark and handsome
8 of shields Indolence Your god will be short tempered during the new moon
9 of shields Happiness Your dreams will come true
17 of trumps The Sun "It is the witching hour. Beware of the undead!" if it's midnight, "It is nighttime. Beware of creatures of the night!" if it's nighttime, "It is daytime. Shouldn't you be working?" if it's daytime

Card which do nothing

All others.

Three card Monte

The aim of this game is simple: you choose a card, and the card might or might not be the right one. If you choose the right card, you win your bet in credit. Whether or not you win is based on luck and your previous games' results.

Ninety-nine

Each player draws three cards at the beginning of the game. Players take turns playing cards, drawing after each turn. Non-trump and non-face cards add to the total score, with a maximum of 99, and a minimum of 0 (see below for other card effects). If your opponent cannot play a card, you win.

Card Effect Strategy
Kings Put the score to ninety-nine Can always be played
Queens and Jacks Diminish the points by 10 Cannot be played unless score is above 10
The Fool Can't be played Will stay till the end of the game in your hand
All other trumps Don't do anything to the points Always safe to play
All the other cards Add their value to score Cannot exceed 99 points if played.

Note that the cards held in hand or played in the last game of ninety-nine will be taken out of the deck when you ask for the gypsy to read your fortune. The gypsy shuffles the deck at the start of each game.

Pawn gems

This allows you to sell gems for credit. To successfully pawn gems, they must be identified first. The gypsy gives you the base price of the gem as credit. Gems pawned in this way are not transfered to the gypsy's inventory, but are rather destroyed. Thus it is not possible to pawn a large number of gems in the hopes of getting a wish and recover the gems by killing the gypsy afterwards.