Difference between revisions of "Half spell damage"
(More case fixing...) |
(Footnotes) |
||
Line 178: | Line 178: | ||
<!-- I've ascended about eight times, and from personal experience, you don't need this very much... This could be expanded on in a strategy section. --> | <!-- I've ascended about eight times, and from personal experience, you don't need this very much... This could be expanded on in a strategy section. --> | ||
+ | <!-- Could turn this into a vinn diagram table... --> | ||
+ | |||
+ | '''Clerical''' spells include [[open wounds]], [[cure self]], [[confusion]], [[paralyze]], [[blind]], [[summon insects]], [[curse items]], [[lightning]], [[pillar of fire]], and [[geyser]]. | ||
+ | |||
+ | '''Magical''' spells includes psi bolt, cure self, haste self, stun, disappear, drain strength, destroy armor, curse items, aggravate, summon nasties, clone, and touch of death. | ||
+ | |||
It is unclear whether or not this is a complete list. | It is unclear whether or not this is a complete list. | ||
Revision as of 22:34, 19 June 2010
Half spell damage is an extrinsic property which halves any damage taken from spells, as well as halving certain other effects. This property is currently conferred only by carrying The Orb of Detection, The Platinum Yendorian Express Card, The Orb of Fate or The Eye of the Aethiopica.
The following monster spells are affected by half spell damage:[1]
Psi bolt | Halves damage. |
Stun | Halves duration. |
Drain strength | Halves reduction. Magic resistance negates. |
Curse items | Halves maximum number of items affected from 6 to 3; stacks with magic resistance, combined to only 2. |
Open wounds | Halves damage. Stacks with magic resistance to quarter damage. |
Confusion | Halves duration. |
Paralyze | Halves duration. |
Blind | Halves duration. |
Lightning | Shock resistance negates. |
Pillar of fire | Fire resistance negates. |
Cold | Cold resistance negates. |
The following monsters can cast spells, some of which affected by this property:
Monster | Base Level | Spells | Notes |
---|---|---|---|
Kobold Shaman | 2 | ||
Orc Shaman | 3 | ||
Gnomish Wizard | 3 | ||
Barrow wight | 3 | ||
Guide | 5 | ||
Apprentice | 5 | ||
Golden Naga | 10 | ||
Nalfeshnee | 11 | ||
Lich | 11 | ||
Demilich | 14 | ||
Dark One | 15 | ||
Ixoth | 15 | ||
Minion of Huhetotl | 16 | ||
Thoth Amon | 16 | ||
Chromatic Dragon | 16 | ||
Nalzok | 16 | ||
Ki-rin | 16 | ||
Titan | 16 | ||
Master Lich | 17 | ||
Archon | 19 | ||
Neferet the Green | 20 | ||
Arch-lich | 25 | ||
Wizard of Yendor | 30 | ||
Orcus | 30 | ||
Dispater | 36 | ||
Demogorgon | 50 |
Clerical spells include open wounds, cure self, confusion, paralyze, blind, summon insects, curse items, lightning, pillar of fire, and geyser.
Magical spells includes psi bolt, cure self, haste self, stun, disappear, drain strength, destroy armor, curse items, aggravate, summon nasties, clone, and touch of death.
It is unclear whether or not this is a complete list.
References
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.