Difference between revisions of "Half spell damage"

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Revision as of 22:58, 19 June 2010

Half spell damage is an extrinsic property which halves any damage taken from spells, as well as halving certain other effects. This property is currently conferred only by carrying The Orb of Detection, The Platinum Yendorian Express Card, The Orb of Fate or The Eye of the Aethiopica.

The following monster spells are affected by half spell damage:[1]

Psi bolt Halves damage.
Stun Halves duration.
Drain strength Halves reduction. Magic resistance negates.
Curse items Halves maximum number of items affected from 6 to 3; stacks with magic resistance, combined to only 2.
Open wounds Halves damage. Stacks with magic resistance to quarter damage.
Confusion Halves duration.
Paralyze Halves duration.
Blind Halves duration.
Lightning Shock resistance negates.
Pillar of fire Fire resistance negates.
Cold Cold resistance negates.

The following monsters can cast spells, some of which affected by this property:

Monster Base Level Spells Notes
Kobold Shaman 2
Orc Shaman 3
Gnomish Wizard 3
Barrow wight 3
Guide 5
Abbot 5 Clerical
Acolyte 5 Clerical
Apprentice 5
Golden Naga 10
Nalfeshnee 11
Lich 11
Aligned priest 12 Clerical
Demilich 14
Dark One 15
Ixoth 15
Minion of Huhetotl 16
Thoth Amon 16
Chromatic Dragon 16
Nalzok 16
Ki-rin 16
Titan 16
Master Lich 17
Archon 19
Neferet the Green 20
Arch-lich 25
Grand Master 25 Clerical
High priest 25 Clerical
Arch priest 25 Clerical
Master Kaen 25 Clerical
Wizard of Yendor 30
Orcus 30
Dispater 36
Demogorgon 50


Clerical spells include open wounds, cure self, confusion, paralyze, blind, summon insects, curse items, lightning, pillar of fire, and geyser.

Magical spells includes psi bolt, cure self, haste self, stun, disappear, drain strength, destroy armor, curse items, aggravate, summon nasties, clone, and touch of death.

It is unclear whether or not this is a complete list.

References

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