Difference between revisions of "Half spell damage"
(Updated tables) |
(Formatting) |
||
Line 1: | Line 1: | ||
'''Half spell damage''' is an [[extrinsic]] property which halves any [[damage]] taken from spells, as well as halving certain other effects. This property is currently conferred only by carrying [[The Orb of Detection]], [[The Platinum Yendorian Express Card]], [[The Orb of Fate]] or [[The Eye of the Aethiopica]]. | '''Half spell damage''' is an [[extrinsic]] property which halves any [[damage]] taken from spells, as well as halving certain other effects. This property is currently conferred only by carrying [[The Orb of Detection]], [[The Platinum Yendorian Express Card]], [[The Orb of Fate]] or [[The Eye of the Aethiopica]]. | ||
+ | ==Mechanics== | ||
+ | ===Affected Spells=== | ||
The following monster spells are affected by half spell damage:<ref>http://runc1ble.org/nethack/monster_spells.html</ref> | The following monster spells are affected by half spell damage:<ref>http://runc1ble.org/nethack/monster_spells.html</ref> | ||
Line 38: | Line 40: | ||
|} | |} | ||
+ | === Monsters Affected === | ||
The following monsters can cast spells, some of which affected by this property: | The following monsters can cast spells, some of which affected by this property: | ||
<!-- Todo: 1.) Make it a sortable table, like some of the other pages. 2.) Format it better. 3.) Add a column, which sortable, would list the things that magic resistance/reflection doesn't already negate such that all the actual, real uses of this would permeate to the top. --> | <!-- Todo: 1.) Make it a sortable table, like some of the other pages. 2.) Format it better. 3.) Add a column, which sortable, would list the things that magic resistance/reflection doesn't already negate such that all the actual, real uses of this would permeate to the top. --> | ||
Line 214: | Line 217: | ||
<!-- I've ascended about eight times, and from personal experience, you don't need this very much... This could be expanded on in a strategy section. --> | <!-- I've ascended about eight times, and from personal experience, you don't need this very much... This could be expanded on in a strategy section. --> | ||
<!-- Could turn this into a vinn diagram table... --> | <!-- Could turn this into a vinn diagram table... --> | ||
+ | |||
+ | : ''Main article: [[Monster spells]].'' | ||
'''Clerical''' spells include [[open wounds]], [[cure self]], [[confusion]], [[paralyze]], [[blind]], [[summon insects]], [[curse items]], [[lightning]], [[pillar of fire]], and [[geyser]]. | '''Clerical''' spells include [[open wounds]], [[cure self]], [[confusion]], [[paralyze]], [[blind]], [[summon insects]], [[curse items]], [[lightning]], [[pillar of fire]], and [[geyser]]. |
Revision as of 23:18, 19 June 2010
Half spell damage is an extrinsic property which halves any damage taken from spells, as well as halving certain other effects. This property is currently conferred only by carrying The Orb of Detection, The Platinum Yendorian Express Card, The Orb of Fate or The Eye of the Aethiopica.
Mechanics
Affected Spells
The following monster spells are affected by half spell damage:[1]
Psi bolt | Halves damage. |
Stun | Halves duration. However, this is trivial with a unicorn horn. |
Drain strength | Halves reduction. However, magic resistance negates. |
Curse items | Halves maximum number of items affected from 6 to 3; stacks with magic resistance, combined to only 2. |
Open wounds | Halves damage. Stacks with magic resistance to quarter damage. |
Confusion | Halves duration. However, this is trivial with a unicorn horn. |
Paralyze | Halves duration. |
Blind | Halves duration. However, this is trivial with a unicorn horn or the Eyes of the Overworld. |
Lightning | Halves damage. However, shock resistance negates. |
Pillar of fire | Halves damage. However, fire resistance negates. |
Cold | Halves damage. However, cold resistance negates. |
Monsters Affected
The following monsters can cast spells, some of which affected by this property:
Monster | Base Level | Spells | Notes |
---|---|---|---|
Kobold Shaman | 2 | Magical | |
Orc Shaman | 3 | Magical | |
Gnomish Wizard | 3 | Magical | |
Barrow wight | 3 | Magical | |
Guide | 5 | Magical | |
Abbot | 5 | Clerical | |
Acolyte | 5 | Clerical | |
Apprentice | 5 | Magical | |
Golden Naga | 10 | Magical | |
Nalfeshnee | 11 | Magical | |
Lich | 11 | Magical | |
Aligned priest | 12 | Clerical | |
Demilich | 14 | Magical | |
Dark One | 15 | Magical | |
Ixoth | 15 | Magical | |
Minion of Huhetotl | 16 | Magical | |
Thoth Amon | 16 | Magical | |
Chromatic Dragon | 16 | Magical | |
Nalzok | 16 | Magical | |
Ki-rin | 16 | Magical | |
Titan | 16 | Magical | |
Master Lich | 17 | Magical | |
Archon | 19 | Magical | |
Neferet the Green | 20 | Magical | |
Arch-lich | 25 | Magical | |
Grand Master | 25 | Clerical | |
High priest | 25 | Clerical | |
Arch priest | 25 | Clerical | |
Master Kaen | 25 | Clerical | |
Wizard of Yendor | 30 | Magical | |
Orcus | 30 | Magical | |
Dispater | 36 | Magical | |
Demogorgon | 50 | Magical |
- Main article: Monster spells.
Clerical spells include open wounds, cure self, confusion, paralyze, blind, summon insects, curse items, lightning, pillar of fire, and geyser.
Magical spells includes psi bolt, cure self, haste self, stun, disappear, drain strength, destroy armor, curse items, aggravate, summon nasties, clone, and touch of death.
It is unclear whether or not this is a complete list.
References
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.