Half spell damage

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Half spell damage is an extrinsic property which halves any damage taken from spells, as well as halving certain other effects. This property is currently conferred only by carrying The Orb of Detection, The Platinum Yendorian Express Card, The Orb of Fate or The Eye of the Aethiopica.

Mechanics

Affected Spells

The following monster spells are affected by half spell damage:[1]

Spell Effect
Psi bolt Halves damage.
Stun Halves duration. However, this is trivial with a unicorn horn.
Drain strength Halves reduction. However, magic resistance negates.
Curse items Halves maximum number of items affected from 6 to 3; stacks with magic resistance, combined to only 2.
Open wounds Halves damage. Stacks with magic resistance to quarter damage.
Confusion Halves duration. However, this is trivial with a unicorn horn.
Paralyze Halves duration.
Blind Halves duration. However, this is trivial with a unicorn horn or the Eyes of the Overworld.
Lightning Halves damage. However, shock resistance negates.
Pillar of fire Halves damage. However, fire resistance negates.
Cold Halves damage. However, cold resistance negates.

Monsters Affected

The following monsters can cast spells, some of which affected by this property:

A user has suggested improving this page or section as follows:

"1) Format table better. 2) Add a column, which sortable, would list the things that magic resistance/reflection doesn't already negate such that all the actual, real uses of this would permeate to the top."

Monster Base Level Spells Notes
k Kobold Shaman 2 Magical
o Orc Shaman 3 Magical
G Gnomish Wizard 3 Magical
W Barrow wight 3 Magical
@ Guide 5 Magical
@ Abbot 5 Clerical
@ Acolyte 5 Clerical
@ Apprentice 5 Magical
N Golden Naga 10 Magical
& Nalfeshnee 11 Magical
L Lich 11 Magical
@ Aligned priest 12 Clerical
L Demilich 14 Magical
@ Dark One 15 Magical
D Ixoth 15 Magical
& Minion of Huhetotl 16 Magical
@ Thoth Amon 16 Magical
D Chromatic Dragon 16 Magical
& Nalzok 16 Magical
A Ki-rin 16 Magical
H Titan 16 Magical
L Master Lich 17 Magical
A Archon 19 Magical
@ Neferet the Green 20 Magical
L Arch-lich 25 Magical
@ Grand Master 25 Clerical
@ High priest 25 Clerical
@ Arch priest 25 Clerical
@ Master Kaen 25 Clerical
@ Wizard of Yendor 30 Magical
& Orcus 30 Magical
& Dispater 36 Magical
& Demogorgon 50 Magical


Main article: Monster spells.

Clerical spells include open wounds, cure self, confusion, paralyze, blind, summon insects, curse items, lightning, pillar of fire, and geyser.

Magical spells includes psi bolt, cure self, haste self, stun, disappear, drain strength, destroy armor, curse items, aggravate, summon nasties, clone, and touch of death.

It is unclear whether or not this is a complete list.

See also

References

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