Difference between revisions of "Healthstone"

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A '''healthstone''' (in SLASH'EM) is a [[gray stone]] that modifies a player's heal rate. [[Blessed]] or [[uncursed]] healthstones increase it, [[cursed]] healthstones decrease it. Unfortunately, healthstones are always generated cursed. Unlike luckstones, healthstones are cumulative - two blessed healthstones are better than one. To be precise, you have a [[health]] recovery bonus which is 2 for each blessed healthstone in your main inventory, plus 1 for each uncursed healthstone, minus 2 for each cursed healthstone. This bonus is added to your [[Experience level|level]] and [[constitution]] when calculating how fast or how much you [[HP#Hit point regeneration|heal]], i.e. if you carry 2 blessed healthstones at level 1 you will regenerate every 7th turn (as at level 5) instead of every 15th, and at level 29 you will regenerate 1d24 HP instead of 1d20 (provided your constitution is 20).
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A '''healthstone''' (in SLASH'EM) is a [[gray stone]] that modifies a player's heal rate. [[Blessed]] or [[uncursed]] healthstones increase it, while [[cursed]] healthstones decrease it.  
Healthstones can be created with a 1 in 2 chance by [[Upgrading objects|upgrading]] [[flint stone]]s.
 
  
After a spoiler by Eva Myers.
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==Generation==
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Unfortunately, healthstones are always generated cursed. Players picking up an unknown gray stone may want to [[bag]] it until they can curse-test it. A cursed gray stone that is not a [[loadstone]] is almost always a healthstone: this can be useful as a way to pseudo-identify them.
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Healthstones can also be created with a 1 in 2 chance by [[Upgrading objects|upgrading]] [[flint stone]]s.
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==Healing mechanics==
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Unlike luckstones, healthstones are cumulative - two blessed healthstones are better than one. To be precise, you have a [[health]] recovery bonus which is 2 for each blessed healthstone in your main inventory, plus 1 for each uncursed healthstone, minus 2 for each cursed healthstone. This bonus is added to your [[Experience level|level]] and [[constitution]] when calculating how fast or how much you [[HP#Hit point regeneration|heal]], i.e. if you carry 2 blessed healthstones at level 1 you will regenerate every 7th turn (as at level 5) instead of every 15th, and at level 29 you will regenerate 1d24 HP instead of 1d20 every 3 turns (provided your constitution is 20).
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==Strategy==
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Healthstones are most effective at lower experience levels.  In the examples above with two blessed healthstones, the level 1 character is healing over twice as quickly as they usually would, while the level 29 character is healing a mere 20% faster than normal.  High-level characters should consider whether the [[weight]] of a large stack of healthstones might instead be better used for items that can kill monsters quickly, such as [[wand of death|wands of death]], as well as for emergency healing items such as blessed [[tin]]s of [[nurse]] meat or [[potion of full healing|potions of full healing]].
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==Credits==
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Mechanics adapted from a [https://web.archive.org/web/20090409061754/http://www.statslab.cam.ac.uk/~eva/slashem/stones.html spoiler] by Eva Myers.
  
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[[Category:Gems]]
 
[[Category:Gems]]
 
[[Category:SLASH'EM items]]
 
[[Category:SLASH'EM items]]
 
[[Category:SlashTHEM items]]
 
[[Category:SlashTHEM items]]

Latest revision as of 08:11, 14 February 2023

* Gray stone.png
Name healthstone
Appearance gray stone
Damage vs. small 1d3
Damage vs. large 1d3
To-hit bonus +0
Weapon skill sling
Size one-handed
Base price 60 zm
Weight 10
Material mineral

A healthstone (in SLASH'EM) is a gray stone that modifies a player's heal rate. Blessed or uncursed healthstones increase it, while cursed healthstones decrease it.

Generation

Unfortunately, healthstones are always generated cursed. Players picking up an unknown gray stone may want to bag it until they can curse-test it. A cursed gray stone that is not a loadstone is almost always a healthstone: this can be useful as a way to pseudo-identify them.

Healthstones can also be created with a 1 in 2 chance by upgrading flint stones.

Healing mechanics

Unlike luckstones, healthstones are cumulative - two blessed healthstones are better than one. To be precise, you have a health recovery bonus which is 2 for each blessed healthstone in your main inventory, plus 1 for each uncursed healthstone, minus 2 for each cursed healthstone. This bonus is added to your level and constitution when calculating how fast or how much you heal, i.e. if you carry 2 blessed healthstones at level 1 you will regenerate every 7th turn (as at level 5) instead of every 15th, and at level 29 you will regenerate 1d24 HP instead of 1d20 every 3 turns (provided your constitution is 20).

Strategy

Healthstones are most effective at lower experience levels. In the examples above with two blessed healthstones, the level 1 character is healing over twice as quickly as they usually would, while the level 29 character is healing a mere 20% faster than normal. High-level characters should consider whether the weight of a large stack of healthstones might instead be better used for items that can kill monsters quickly, such as wands of death, as well as for emergency healing items such as blessed tins of nurse meat or potions of full healing.

Credits

Mechanics adapted from a spoiler by Eva Myers.