Difference between revisions of "Hellfire"
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== Strategy == | == Strategy == | ||
− | + | Hellfire is great for a character who wants to do a lot of ranged fighting, as it turns ordinary crossbow bolts into potent weapons. However, some caveats apply. Fired bolts explode in a 3x3 square, hitting anything in the area. Therefore, you should avoid firing Hellfire at point blank range, or when your target is adjacent to anything you don't want to hit, such as pets, aligned priests, and shopkeepers. Finally, it should be noted that crossbows are two-handed weapons and therefore a player using Hellfire frequently may want to avoid wearing shields so she can easily switch back and forth to melee mode. Finally, due to SLASH'EM's increased blasting damage, non-chaotics shouldn't bother with Hellfire since re-wielding the weapon each time you switch from melee to ranged combat will cause too much damage. | |
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== References == | == References == |
Revision as of 16:46, 28 October 2012
) Hellfire | |
---|---|
Base item | crossbow |
Damage vs. small | 1d2 +7 (+2d6) |
Damage vs. large | 1d2 +7 (+2d6) |
To-hit bonus | +5 |
Bonus versus | (any) |
Weapon skill | crossbow |
Size | one-handed |
Affiliation | |
When carried |
(none) |
When wielded | |
When invoked |
(none) |
Base price | 4000 zm |
Weight | 50 |
Material | wood |
Hellfire is an artifact crossbow added in SLASH'EM.[1] It has a flat +5 to hit, +7 damage, and bolts fired from it cause explosions at the feet of its target, doing an additional 2d6 damage. It also provides fire resistance when wielded.
Strategy
Hellfire is great for a character who wants to do a lot of ranged fighting, as it turns ordinary crossbow bolts into potent weapons. However, some caveats apply. Fired bolts explode in a 3x3 square, hitting anything in the area. Therefore, you should avoid firing Hellfire at point blank range, or when your target is adjacent to anything you don't want to hit, such as pets, aligned priests, and shopkeepers. Finally, it should be noted that crossbows are two-handed weapons and therefore a player using Hellfire frequently may want to avoid wearing shields so she can easily switch back and forth to melee mode. Finally, due to SLASH'EM's increased blasting damage, non-chaotics shouldn't bother with Hellfire since re-wielding the weapon each time you switch from melee to ranged combat will cause too much damage.