Difference between revisions of "Human zombie"

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(Redirected page to Zombie#Human zombie)
(what is a man? a miserable pile of special cases)
(Tag: Removed redirect)
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#REDIRECT [[Zombie#Human_zombie]]
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{{monster
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|name=human zombie
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|difficulty=5
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|level=4
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|experience=41
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|speed=6
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|AC=8
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|MR=0
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|align=-3
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|frequency=1
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|genocidable=Yes
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|attacks=Claw 1d8
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|weight=1450
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|nutr=200
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|size=Medium
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|resistances=Cold, sleep, poison
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|resistances conveyed=None
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|attributes={{attributes|A human zombie|oldcorpse=human|sgroup=1|breathless=1|mindless=1|humanoid=1|undead=1|stalk=1|hostile=1|infravision=1}}
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|reference=[[monst.c#line2149]]
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}}
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A '''human zombie''', {{monsym|human zombie}}, is a type of monster that appears in ''[[NetHack]]''. A human zombie has a single claw attack, and can [[follow]] [[you]] to other levels if it is adjacent.
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==Generation==
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Randomly generated human zombies may occur in small groups of 2 to 4, and are always hostile.
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[[Guard]]s, [[high priest]]s, [[aligned priest]]s, and [[Angel]]s are special-cased to become human zombies if the player attempts to animate their [[corpse]] or [[statue]] by any means - including directly creating them in [[wizard mode]] - since they are not intended to be created outside of specific circumstances.{{refsrc|src/read.c|2415|version=NetHack 3.6.7}} While [[shopkeeper]]s are also listed among these monsters, this only applies to wizard mode creation since revival is special-cased to work on them.
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A human zombie will leave an aged [[human]] corpse upon death.
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==Strategy==
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Human zombies have a decently strong claw attack, making groups of them dangerous for early characters who are careless or caught unprepared. Chaotic [[Human (starting race)|human]] characters can use these zombies to convert cross-aligned altars with their corpses, or else summon demons on co-aligned ones.
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==History==
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The human zombie first appears in [[NetHack 3.0.0]], where the various zombies are first distinguished from each other.
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==Encyclopedia entry==
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{{encyclopedia|The zombi ... is a soulless human corpse, still dead, but taken from the grave and endowed by sorcery with a mechanical semblance of life, -- it is a dead body which is made to walk and act and move as if it were alive.
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|[ W. B. Seabrook ]
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}}
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==References==
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<references/>
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{{nethack-367}}
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[[Category:Monsters]]

Revision as of 22:11, 31 October 2023

A human zombie, Z, is a type of monster that appears in NetHack. A human zombie has a single claw attack, and can follow you to other levels if it is adjacent.

Generation

Randomly generated human zombies may occur in small groups of 2 to 4, and are always hostile.

Guards, high priests, aligned priests, and Angels are special-cased to become human zombies if the player attempts to animate their corpse or statue by any means - including directly creating them in wizard mode - since they are not intended to be created outside of specific circumstances.[1] While shopkeepers are also listed among these monsters, this only applies to wizard mode creation since revival is special-cased to work on them.

A human zombie will leave an aged human corpse upon death.

Strategy

Human zombies have a decently strong claw attack, making groups of them dangerous for early characters who are careless or caught unprepared. Chaotic human characters can use these zombies to convert cross-aligned altars with their corpses, or else summon demons on co-aligned ones.

History

The human zombie first appears in NetHack 3.0.0, where the various zombies are first distinguished from each other.

Encyclopedia entry

The zombi ... is a soulless human corpse, still dead, but taken from the grave and endowed by sorcery with a mechanical semblance of life, -- it is a dead body which is made to walk and act and move as if it were alive.

[ W. B. Seabrook ]

References