Human zombie
Z human zombie | |
---|---|
Difficulty | 5 |
Attacks |
Claw 1d8 |
Base level | 4 |
Base experience | 41 |
Speed | 6 |
Base AC | 8 |
Base MR | 0 |
Alignment | -3 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 1450 |
Nutritional value | 200 |
Size | Medium |
Resistances | Cold, sleep, poison |
Resistances conveyed |
None |
A human zombie:
| |
Reference | monst.c#line2149 |
A human zombie, Z, is a type of monster that appears in NetHack. A human zombie has a single claw attack, and can follow you to other levels if it is adjacent.
Generation
Randomly generated human zombies may occur in small groups of 2 to 4, and are always hostile.
Guards, high priests, aligned priests, and Angels are special-cased to become human zombies if the player attempts to animate their corpse or statue by any means - including directly creating them in wizard mode - since they are not intended to be created outside of specific circumstances.[1] While shopkeepers are also listed among these monsters, this only applies to wizard mode creation since revival is special-cased to work on them.
A human zombie will leave an aged human corpse upon death.
Strategy
Human zombies have a decently strong claw attack, making groups of them dangerous for early characters who are careless or caught unprepared. Chaotic human characters can use these zombies to convert cross-aligned altars with their corpses, or else summon demons on co-aligned ones.
History
The human zombie first appears in NetHack 3.0.0, where the various zombies are first distinguished from each other.
Encyclopedia entry
The zombi ... is a soulless human corpse, still dead, but taken from the grave and endowed by sorcery with a mechanical semblance of life, -- it is a dead body which is made to walk and act and move as if it were alive.