Difference between revisions of "Iron bars"

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(bah - misspelled doppelganger!)
(Small typo)
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You cannot walk through them, and objects thrown through them have a chance of being stopped by the iron bars. Many creatures can pass through them, including [[xorn]]s, [[snake]]s, and [[yellow light|yellow]] and [[black light]]s.
 
You cannot walk through them, and objects thrown through them have a chance of being stopped by the iron bars. Many creatures can pass through them, including [[xorn]]s, [[snake]]s, and [[yellow light|yellow]] and [[black light]]s.
  
In [[SLASH'EM]] there are several new levels of [[Sokoban]] that contain iron bars.  Creatures cannot pass through these bars; a [[Doppelganger]] characater may still [[liquid leap]] through them, however.
+
In [[SLASH'EM]] there are several new levels of [[Sokoban]] that contain iron bars.  Creatures cannot pass through these bars; a [[Doppelganger]] character may still [[liquid leap]] through them, however.
  
 
[[Category:Dungeon features]]
 
[[Category:Dungeon features]]

Revision as of 18:31, 14 March 2008

Iron bars are a dungeon feature represented by #.

They are never randomly generated. There are iron bars in the Wizard and Ranger quests.

You cannot walk through them, and objects thrown through them have a chance of being stopped by the iron bars. Many creatures can pass through them, including xorns, snakes, and yellow and black lights.

In SLASH'EM there are several new levels of Sokoban that contain iron bars. Creatures cannot pass through these bars; a Doppelganger character may still liquid leap through them, however.