Difference between revisions of "Light (monster class)"
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The [[monster]]s in the '''light''' [[monster class]] are | The [[monster]]s in the '''light''' [[monster class]] are | ||
* {{monsymlink|yellow light}} | * {{monsymlink|yellow light}} | ||
* {{monsymlink|black light}} | * {{monsymlink|black light}} | ||
− | + | ==Characteristics== | |
− | + | All lights will explode in your direction if you are adjacent, permanently destroying the light; this causes a [[property|status afflication]], but does no other damage. As lights cannot [[see invisible]], if you are [[invisible]] or [[displaced]], they may explode at an empty square with no effect on you. | |
− | As lights | ||
The explosion of a light will wake nearby sleeping monsters. | The explosion of a light will wake nearby sleeping monsters. | ||
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==Body parts== | ==Body parts== | ||
Lights have a special hard-coded set of body parts, with "hand" replaced with "ray", "handed" replaced with "rayed", and all other body parts replaced with "beam". <ref>{{sourcecode|NetHack_3.4.3/src/polyself.c|1220}}</ref> | Lights have a special hard-coded set of body parts, with "hand" replaced with "ray", "handed" replaced with "rayed", and all other body parts replaced with "beam". <ref>{{sourcecode|NetHack_3.4.3/src/polyself.c|1220}}</ref> | ||
+ | |||
+ | {{stub}} | ||
[[Category:Monster classes]] | [[Category:Monster classes]] | ||
− | {{nethack- | + | {{nethack-364}} |
Revision as of 07:40, 28 January 2020
The monsters in the light monster class are
Characteristics
All lights will explode in your direction if you are adjacent, permanently destroying the light; this causes a status afflication, but does no other damage. As lights cannot see invisible, if you are invisible or displaced, they may explode at an empty square with no effect on you.
The explosion of a light will wake nearby sleeping monsters.
Body parts
Lights have a special hard-coded set of body parts, with "hand" replaced with "ray", "handed" replaced with "rayed", and all other body parts replaced with "beam". [1]
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