Difference between revisions of "Manes"

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The '''manes''', {{monsym|manes}}, is a [[minor demon]] which travels in large packs. Manes are very weak and [[speed|slow]], although they possess more attacks than their ostensibly more difficult relative, the [[lemure]].
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The '''manes''', {{monsym|manes}}, is a [[minor demon]] that appears in ''[[NetHack]]''. Manes can [[grow up]] to become [[lemure]]s{{refsrc|mondata.c|607}}.
  
==Name==
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==Generation==
The word ''manes'' is Latin and in English is pronounced MAY-neez or perhaps MAH-nays. In English the word has no singular, and so NetHack just uses ''manes'' for the singular as well. In Latin the word had a singular, ''manis'',<ref>[http://lysy2.archives.nd.edu/cgi-bin/words.exe?manes WORDS Latin-English dictionary]</ref> but this was apparently not used to refer to spirits of the dead (the NetHack sense), only to other meanings of the word. Presumably Romans used other words to refer to a single spirit. Compare ''[[lemure]]''.
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Manes are frequently generated in large [[groups]].
  
==Monster experience==
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==Strategy==
Manes can gain experience and [[grow up]] to become [[lemure]]s{{refsrc|mondata.c|607}}.
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Manes are very weak and [[speed|slow]], although their three attacks are more than their ostensibly more difficult relative, the lemure. Individually, they are usually very easy to defeat for all but the weakest of characters; however, swarms of them can overwhelm weaker characters since their three attacks can hit for up to 10 HP total per manes.
  
==Strategy==
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These will likely be the first set of monsters where getting into a [[corridor]] or [[door]] is employed as a tactic; this prevents more than one of them from approaching at a time, making dispatching them much easier.
It is an exceptionally unfortunate character who has trouble defeating manes; however, swarms of them can overwhelm weaker characters. Getting into a [[corridor]] or [[door|doorway]] where they can attack only one at a time is an effective tactic.
 
  
==Mythology==
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==Origin==
In Roman mythology, manes are the spirits of the dead. [[wikipedia:Manes|Wikipedia]] has more details.
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In Roman mythology, [[wikipedia:Manes|manes]] (MAH-nays) are the spirits of the dead. The word ''manes'' is Latin, and has a singular form, ''manis'',<ref>[http://lysy2.archives.nd.edu/cgi-bin/words.exe?manes WORDS Latin-English dictionary]</ref> but the singular is not used for the meaning specific to these spirits; in English the word has no singular, and so NetHack just uses ''manes'' for the singular as well. Compare ''[[lemure]]''.
  
 
==SLASH'EM==
 
==SLASH'EM==
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==References==
 
==References==
 
<references/>
 
<references/>
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[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-343}}
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{{nethack-364}}

Revision as of 11:21, 25 January 2020

The manes, i, is a minor demon that appears in NetHack. Manes can grow up to become lemures[1].

Generation

Manes are frequently generated in large groups.

Strategy

Manes are very weak and slow, although their three attacks are more than their ostensibly more difficult relative, the lemure. Individually, they are usually very easy to defeat for all but the weakest of characters; however, swarms of them can overwhelm weaker characters since their three attacks can hit for up to 10 HP total per manes.

These will likely be the first set of monsters where getting into a corridor or door is employed as a tactic; this prevents more than one of them from approaching at a time, making dispatching them much easier.

Origin

In Roman mythology, manes (MAH-nays) are the spirits of the dead. The word manes is Latin, and has a singular form, manis,[2] but the singular is not used for the meaning specific to these spirits; in English the word has no singular, and so NetHack just uses manes for the singular as well. Compare lemure.

SLASH'EM

In SLASH'EM, manes are considerably stronger, but still very slow, making them a surprise threat to an early character. Hit and run can be a valuable tactic for the first few levels.

Encyclopedia entry

The gnats of the dungeon, these swarming monsters are rarely
seen alone.


References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.