Difference between revisions of "Maze"

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(Needs more 3.6.0 detail)
(mazexy changes mean that advice on where to step for traps is out of date)
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A '''maze''' level is a type of level found in the floors before the [[Castle]] and in [[Gehennom]]. As the name states, it is set up like a maze, with narrow passages and dead-ends.  There are zero, one, or two [[Minotaur|Minotaurs]], {{monsym|minotaur}}, generated on each [[maze]] level.{{refsrc|mkmaze.c|639}}
 
A '''maze''' level is a type of level found in the floors before the [[Castle]] and in [[Gehennom]]. As the name states, it is set up like a maze, with narrow passages and dead-ends.  There are zero, one, or two [[Minotaur|Minotaurs]], {{monsym|minotaur}}, generated on each [[maze]] level.{{refsrc|mkmaze.c|639}}
  
Generated mazes usually contain passages bounded by the [[wall]] terrain, but as of [[NetHack 3.6.0]], the walls of mazes may actually be composed of [[solid rock]].
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Generated mazes usually contain passages bounded by the [[wall]] terrain. Beginning in [[NetHack 3.6.0]], the walls of mazes may actually be composed of [[solid rock]]. In such mazes, the floor is [[corridor]] rather than regular floor terrain.
  
 
==Strategy==
 
==Strategy==
Some form of [[magic mapping]] is a good idea when in a maze. Maze walls are [[dig]]gable, so a [[wand of digging]] or [[pick-axe]] can be handy to navigate and to make a clearer path between the [[stairs]].
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Some form of [[magic mapping]] is a good idea when in a maze. Maze walls are [[dig]]gable, so a [[wand of digging]] or [[pick-axe]] can be handy to navigate and to make a clearer path between the [[stairs]]. Note that digging beams from a [[wand of digging]] will only dig a single space in maze levels, but strategic use of them can make your wands last longer.
 
 
Note that traps in a maze are always generated in specific spots in a "roster-like" pattern. Suppose your maze looks like this in the top left corner:
 
 
 
<pre>
 
-----------------
 
|          | 
 
| --- ----- | ---
 
|  |  |  |  |
 
|-- |-- | ----- |
 
|  |  |      |
 
| --- ----- ----|
 
</pre>
 
 
 
then traps can <i>only</i> be generated on the spots marked ^ below:
 
 
 
<pre>
 
-----------------
 
|^ ^ ^ ^ ^ ^|^ ^
 
| --- ----- | ---
 
|^ ^|^ ^|^ ^|^ ^|
 
|-- |-- | ----- |
 
|^ ^|^ ^|^ ^ ^ ^|
 
| --- ----- ----|
 
</pre>
 
 
 
When you realise this, it is easy to see why it is important to walk diagonally whenever possible:
 
 
 
<pre>
 
-----------------
 
| .,. .,.,. | .,.
 
|.---.-----.|.---
 
| . |  | . | . |
 
|--.|-- |.-----.|
 
| . |  | . .,. |
 
|.--- -----.----|
 
</pre>
 
 
 
If you avoid dead ends and the corners of passages as much as possible (follow the dots and comma's), the chance of you hitting a trap is reduced significantly (only the spots marked with a comma are really potential trap spots; the dots are safe).
 
  
 
==History==
 
==History==
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<references/>
 
<references/>
 
[[Category:Levels]]
 
[[Category:Levels]]
{{nethack-343}}
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{{nethack-361}}

Revision as of 17:38, 4 June 2018

A user has suggested improving this page or section as follows:

"Chance of solid rock vs. walls?"

A maze level is a type of level found in the floors before the Castle and in Gehennom. As the name states, it is set up like a maze, with narrow passages and dead-ends. There are zero, one, or two Minotaurs, H, generated on each maze level.[1]

Generated mazes usually contain passages bounded by the wall terrain. Beginning in NetHack 3.6.0, the walls of mazes may actually be composed of solid rock. In such mazes, the floor is corridor rather than regular floor terrain.

Strategy

Some form of magic mapping is a good idea when in a maze. Maze walls are diggable, so a wand of digging or pick-axe can be handy to navigate and to make a clearer path between the stairs. Note that digging beams from a wand of digging will only dig a single space in maze levels, but strategic use of them can make your wands last longer.

History

"Maze"-type levels appeared as far back as Rogue, although not in any set location.

UnNetHack

In UnNetHack, mimics found on a maze level are more likely to mimic a statue than a mimic found elsewhere in the dungeon.

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.