Difference between revisions of "Mineral"

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Mineral is the material of rocks, stones and boulders. By definition it can be surmised that the dungeon in general is comprised of mineral.
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'''Mineral''' is the material of rocks, stones and boulders. By definition it can be surmised that the [[dungeon]] in general is comprised of mineral.
  
 
Mineral cannot be [[eat]]en, resists any form of [[corrosion]] or rust and does not burn. All tangible mineral items can be converted to dead meat or living flesh using the [[stone to flesh]] spell.
 
Mineral cannot be [[eat]]en, resists any form of [[corrosion]] or rust and does not burn. All tangible mineral items can be converted to dead meat or living flesh using the [[stone to flesh]] spell.
  
Items constructed from mineral are:
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==Mineral items==
[[Rock]]s, [[Boulder]]s.
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*[[Rock]]s and [[boulder]]s.
[[Flintstone]]s, [[Loadstone]]s, [[Luckstone]]s and [[Touchstone]]s.
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*[[Flint stone]]s, [[loadstone]]s, [[luckstone]]s and [[touchstone]]s.
Marble [[wand]]s.
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*Marble [[wand]]s.
Agate, black onyx, clay, coral, granite, moonstone and tiger eye [[ring]]s.
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*Granite, opal, clay, coral, black onyx and moonstone [[ring]]s.
[[Statue]]s and [[figurine]]s.
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*[[Statue]]s and [[figurine]]s.
[[Stone golem]]s- giving it the thick hide attribute.
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*[[crysknife|Crysknives]].
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*[[Stone golem]]s owe their thick hide attribute to their mineral constitution. Polymerging too many mineral items will result in one being created, as will inflicting stoning on another golem.
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*[[Gemstone]] is a similar material in many ways, and is affected by [[stone to flesh]] in the same way.
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{{nethack-366}}
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[[Category:Materials]]

Latest revision as of 17:34, 23 April 2024

Mineral is the material of rocks, stones and boulders. By definition it can be surmised that the dungeon in general is comprised of mineral.

Mineral cannot be eaten, resists any form of corrosion or rust and does not burn. All tangible mineral items can be converted to dead meat or living flesh using the stone to flesh spell.

Mineral items

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