Difference between revisions of "Multishot"

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(Stones/gems/glass can be multishot. Reformatted list a bit.)
({{kbd|t}} does not trigger the autoquiver option.)
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This makes these weapons less attractive for ranged combat.
 
This makes these weapons less attractive for ranged combat.
  
Throwing, with [[t]], and firing, with [[f]], are equivalent.
+
Throwing, with [[t]], and firing, with [[f]], are equivalent, except that {{kbd|t}} does not trigger the [[autoquiver]] option.  
 
[[Category:Actions]]
 
[[Category:Actions]]

Revision as of 09:27, 8 January 2011

Multishot refers to the ability to sometimes throw or fire more than one missile of certain types in a single move.

The multishot counter starts at 1, and is modified as follows:

Racial bonuses are based on your starting race, not your current race. For example, a human polymorphed into an orc will not fire an extra orcish arrow from his orcish bow, but an orc polymorphed into a mountain centaur will get the bonus.

The actual number of missiles fired is d(multishot), or 1 to your multishot counter, inclusive, but no higher than the number of missiles in the stack.

You may cap the number of missiles fired or thrown with the n command, e.g. "n1f4" ("1fh" in vi-mode) to fire one missile to the left. You will fire the lesser of the number of missiles you chose and the number you would otherwise have fired, i.e. this will not allow you to fire more missiles, only fewer.

You can fire or throw multiple:

(Crossbow bolts and arrows only if wielding the appropriate launcher.)

You cannot fire or throw multiple:

This makes these weapons less attractive for ranged combat.

Throwing, with t, and firing, with f, are equivalent, except that t does not trigger the autoquiver option.