Nalfeshnee

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A nalfeshnee, &, is a type of monster that appears in NetHack. The nalfeshnee is a humanoid major demons and one of the few that are capable of casting monster spells. Like other demons, a nalfeshnee has infravision, can be seen via infravision, and can follow the player character to other levels if they are adjacent.

A nalfeshnee has two claw attacks, a bite attack, and will attempt to cast one mage monster spell during each of its turns. Nalfeshnees possess fire resistance, poison resistance and drain resistance.

Nalfeshnees are poisonous to eat, primarily for monsters (and polymorphed players) with digestion attacks.

Generation

Randomly generated nalfeshnees are always created hostile, and can generate in small groups. Nalfeshnees are only randomly generated in Gehennom.

Nalfeshnees generated at level creation have a 45 chance of being created asleep unless you possess the Amulet of Yendor, in which case they will always be awake.[1] Nalfeshnees can be gated in by other hezrou, as well as other major demons, demon lords and demon princes.[2]

A nalfeshnee is always generated in the temple courtyard of Moloch's Sanctum.

A nalfeshnee never leaves a corpse upon death.

Strategy

The nalfeshnee is easily one of the more difficult demons to contend with in Gehennom: in addition to gating in still-stronger demons such as pit fiends and balrogs, higher-level nalfeshnees can also summon nasties, curse items and aggravate other monsters.

History

The nalfeshnee first appears in NetHack 3.0.0, which introduces the distinct major demons.

Variants

dNetHack

In dNetHack, nalfeshnees have stronger damage dice for their attacks and cast monster spells clerically. Shalosh tannah can create strange larvae that can grow into nalfeshnees with organic equipment.

Encyclopedia entry

Not only do these demons do physical damage with their claws and bite, but they are capable of using magic as well.