Difference between revisions of "Name"

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(You can #name two more artifacts in SLASH'EM.)
(#naming a class of items)
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* Keeping track of the possibilities for items you find after applying various object identification tests, such as [[engrave testing]]
 
* Keeping track of the possibilities for items you find after applying various object identification tests, such as [[engrave testing]]
 
* Naming a scroll will let you write scrolls of that type as though it were identified (obviously you also have to actually know what that type is)
 
* Naming a scroll will let you write scrolls of that type as though it were identified (obviously you also have to actually know what that type is)
 +
* Some classes of items can not be named in this way, notably weapons and comestibles.
  
 
== SLASH'EM ==
 
== SLASH'EM ==

Revision as of 08:40, 23 January 2008

#name is an extended command which is mapped to [N] (capital N) by default, if you are using number_pad. You can do two things with #name:

  • Name an individual item
  • Call a class of items (that is, all the items of that type, such as all steel wands)

See call for naming monsters.

#naming individual items

These are a few reasons to rename an individual item with #name, with an example for each:

  • Roleplay (naming your primary weapon "Stinging Blow" because of the amount of damage you can do with it)
  • Reminders (naming an item you suspect is cursed, etc.)
  • Certain artifacts can be generated by naming a weapon of their base class (Sting, Orcrist)
  • To keep items from stacking in your inventory, you can name stacks of them differently. This is useful when using confused blessed scrolls of remove curse to generate holy water and unholy water
  • Names of important items are often used to keep notes on games, especially in games played by multiple people (see robin)
  • Naming the Amulet of Yendor will allow you to identify it from all the fakes if you drop it or it gets stolen
  • Abusing the artifact naming trick will allow you to identify some specific items

#naming a class of items

  • Keeping track of the possibilities for items you find after applying various object identification tests, such as engrave testing
  • Naming a scroll will let you write scrolls of that type as though it were identified (obviously you also have to actually know what that type is)
  • Some classes of items can not be named in this way, notably weapons and comestibles.

SLASH'EM

In SLASH'EM, in addition to #naming Sting and Orcrist, you can also give the name "Elfrist" to an orcish spear and "Sword of Balance" to a silver short sword.

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