Difference between revisions of "Necromancer"
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Necromancer are quite similar to the Wizard role. Like Wizards they are also | Necromancer are quite similar to the Wizard role. Like Wizards they are also | ||
relatively poor fighters with low [[HP]] and [[strength]], but good [[spell]]casters. | relatively poor fighters with low [[HP]] and [[strength]], but good [[spell]]casters. | ||
− | Their [[Pet]] is a tame | + | Their [[Pet]] is a tame [[Ghoul]] which is very slow.<br> |
Revision as of 09:02, 3 November 2006
The Necromancer is a role specific to SLASH'EM.
Necromancer are quite similar to the Wizard role. Like Wizards they are also
relatively poor fighters with low HP and strength, but good spellcasters.
Their Pet is a tame Ghoul which is very slow.
Skills
Necromancer can get Expert in the weapon skills of dagger, pick-axe, quarterstaff, and dart, as well as the attack and matter spells.
Necromancer get the intrinsic Warning but only for undead monsters at Experience level 3. They can naturally recognize blessings.
Level | Title |
1-2 | Gravedigger |
3-5 | |
6-9 |
Strategy
- Necromancer should dump their quarterstaff as soon as they find any kind of dagger or a dwarvish mattock.
Starting equipment
- Blessed +1 quarterstaff
- 2 random rings
- 3 random potions
- 3 random scrolls
- Spellbook of summon undead
- Spellbook of command undead
- Spellbook of drain life
- Spellbook of force bolt, Spellbook of knock, Spellbook of magic missile, Spellboook of create monster or Spellbook of wizard lock
- Wand of draining
- +0 pick-axe
- 20% chance of magic marker
- 20% chance of blindfold
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