Difference between revisions of "Necromancer"

From NetHackWiki
Jump to navigation Jump to search
Line 11: Line 11:
 
Necromancer can get Expert in the weapon skills of [[dagger]], [[pick-axe]], [[quarterstaff]], and [[dart]], as well as the attack and matter spells.
 
Necromancer can get Expert in the weapon skills of [[dagger]], [[pick-axe]], [[quarterstaff]], and [[dart]], as well as the attack and matter spells.
  
Necromancer get the intrinsic [[Warning]] but only for undead monsters at [[Experience level]] 3.
+
The intrinsics [[Level-drain resistance]] and [[Immune to sickness]] are starting skills.
 +
The intrinsic [[Aware of the presence of undead]] will be given at [[Experience level]] 3.
 
They can naturally recognize blessings.
 
They can naturally recognize blessings.
  

Revision as of 09:41, 3 November 2006

The Necromancer is a role specific to SLASH'EM.


Necromancer are quite similar to the Wizard role. Like Wizards they are also relatively poor fighters with low HP and strength, but good spellcasters. Their Pet is a tame Ghoul which is very slow.


Skills

Necromancer can get Expert in the weapon skills of dagger, pick-axe, quarterstaff, and dart, as well as the attack and matter spells.

The intrinsics Level-drain resistance and Immune to sickness are starting skills. The intrinsic Aware of the presence of undead will be given at Experience level 3. They can naturally recognize blessings.

Level Title
1-2 Gravedigger
3-5 Embalmer
6-9


Strategy

Starting equipment


This page is a stub. Should you wish to do so, you can contribute by expanding this page.

A user has suggested improving this page or section as follows:

"What are the rank titles? Strategy?"