Difference between revisions of "Necromancer"

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(Skills)
(Strategy)
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==Strategy==
 
==Strategy==
* Necromancer should dump their [[quarterstaff]] as soon as they find any kind of [[dagger]] or a [[dwarvish mattock]].
+
* Necromancer should dump their [[Quarterstaff]] as soon as they find any kind of [[Dagger]] or a [[Dwarvish mattock]].
 +
* Keep your [[Ghoul]] only for the first levels if you find no magic whistle it is usless because of its slowness.
 +
* Increase your [[Skill]] in [[Dagger]] and [[Pick-axe]] first then increase your [[Spellcasting]]. The skill [[dart]] should not be increased in order to save skill slots.
  
 
==Starting equipment==
 
==Starting equipment==

Revision as of 08:17, 12 November 2006

The Necromancer is a role specific to SLASH'EM.


Necromancer are quite similar to the Wizard role. Like Wizards they are also relatively poor fighters with low HP and strength, but good spellcasters. Their Pet is a tame Ghoul which is very slow.


Skills

Necromancer can get Expert in the weapon skills of dagger, pick-axe, quarterstaff, and dart, as well as the attack and matter spells.

The intrinsics Level-drain resistance and Immune to sickness are starting skills. The intrinsic Aware of the presence of undead will be given at Experience level 3. They can naturally recognize blessing and cursed status.

Level Intrinsic/Technique
1 Drain resistance
1 Sickness resistance
1 Reinforce memory technique
1 Raise zombies technique
3 Aware of the presence of undead
10 Power surge technique
13 Sigil of tempest technique


Level Title
1-2 Gravedigger
3-5 Embalmer
6-9 Mortican

Strategy

Starting equipment


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