Difference between revisions of "Ochre jelly"

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m (Strategy: Turns out monsters don't get the acid res from that, no idea why.)
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Ochre jellies are still quite slow and can be easily outrun, allowing you to pick them off at a distance with corrode-proofed or disposable projectiles - you can also simply run away if you aren't prepared to handle them. Their passive acid attack does 3d6 damage as opposed to the (XL + 1)d6 of [[spotted jelly|spotted]] and [[blue jellies]], but being engulfed may force you to attack and trigger this passive multiple times. A [[wand of digging]] or [[spell of dig]] will immediately free you and reduce their HP to 1.
 
Ochre jellies are still quite slow and can be easily outrun, allowing you to pick them off at a distance with corrode-proofed or disposable projectiles - you can also simply run away if you aren't prepared to handle them. Their passive acid attack does 3d6 damage as opposed to the (XL + 1)d6 of [[spotted jelly|spotted]] and [[blue jellies]], but being engulfed may force you to attack and trigger this passive multiple times. A [[wand of digging]] or [[spell of dig]] will immediately free you and reduce their HP to 1.
  
For players keeping [[mind flayer]] [[pets]] or using the polyform, each tentacle attack will trigger the passive; [[acid resistance]] via [[yellow dragon scales]]/[[yellow dragon scale mail|scale mail]] or a spare [[alchemy smock]] will easily counteract this.
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For players keeping [[mind flayer]] [[pets]] or using the polyform, each tentacle attack will trigger the passive; [[acid resistance]] via [[yellow dragon scales]]/[[yellow dragon scale mail|scale mail]] (or a spare [[alchemy smock]] for polymorphed players) will easily counteract this.
  
 
==History==
 
==History==

Revision as of 14:02, 27 July 2021

The ochre jelly, j, is an acidic amoeboid monster that appears in NetHack. It is the only non-sessile member of the jelly monster class.

Generation

Ochre jellies are the second quest monster encountered on the Knight's Quest branch, and have a 14% chance to be generated - several ochre jellies are generated on the floors beyond the home level.

Ochre jellies may also be created if a hostile spellcaster casts the summon nasties monster spell.

Strategy

Like other jellies, the ochre jelly has a passive to watch out for that can corrode iron or copper objects. However, they can also chase and engulf you - this covers you in acidic slime, but does not corrode objects.

Ochre jellies are still quite slow and can be easily outrun, allowing you to pick them off at a distance with corrode-proofed or disposable projectiles - you can also simply run away if you aren't prepared to handle them. Their passive acid attack does 3d6 damage as opposed to the (XL + 1)d6 of spotted and blue jellies, but being engulfed may force you to attack and trigger this passive multiple times. A wand of digging or spell of dig will immediately free you and reduce their HP to 1.

For players keeping mind flayer pets or using the polyform, each tentacle attack will trigger the passive; acid resistance via yellow dragon scales/scale mail (or a spare alchemy smock for polymorphed players) will easily counteract this.

History

The ochre jelly was introduced in NetHack 3.0.0.

SLASH'EM

In SLASH'EM, the engulfing attack can corrode objects in open inventory, including your alignment key.