Difference between revisions of "Ogre mage"

From NetHackWiki
Jump to navigation Jump to search
(Generation)
m (fix frequency)
Line 8: Line 8:
 
  |MR=30
 
  |MR=30
 
  |align=-5
 
  |align=-5
  |frequency=Not randomly generated, appears only outside of [[Gehennom]]
+
  |frequency=0
 
  |genocidable=Yes
 
  |genocidable=Yes
 
  |attacks=Weapon 2d6, [[monster spell|Spell-casting]]
 
  |attacks=Weapon 2d6, [[monster spell|Spell-casting]]
 
  |resistances conveyed=None
 
  |resistances conveyed=None
 
  |resistances=None
 
  |resistances=None
  |attributes={{attributes|A ogre mage|humanoid=1|carnivore=1|strong=1|lord=1|male=1|greedy=1|jewels=1|collect=1|infravisible=1|infravision=1|traitor=1}}
+
  |attributes={{attributes|A ogre mage|humanoid=1|carnivore=1|strong=1|lord=1|male=1|greedy=1|jewels=1|collect=1|infravisible=1|infravision=1|traitor=1|nohell=1}}
 
  |size=Large
 
  |size=Large
 
  |nutr=700
 
  |nutr=700

Revision as of 05:10, 12 December 2011

The ogre mage is a monster added in SLASH'EM. It is essentially an ogre lord with an extra spellcasting attack.

Generation

Due to what may be an oversight[1] these are not randomly generated. They will usually only be found in Grund's Stronghold, where up to two may be generated. They can appear elsewhere due to polymorph.

Strategy

They don't have enough hit dice to cast the more threatening spells, but are quite capable of cursing your items. As such, you may want to kill them at range, particularly if you lack magic resistance.

  1. They aren't marked as G_NOGEN, but simply lack a frequency altogether. See Source:SLASH'EM 0.0.7E7F2/monst.c#line2916; this is a property they share with shadow ogres.