Difference between revisions of "Orc-captain"

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The '''orc-captain''', {{monsym|orc-captain}}, is the strongest form of [[orc]] in [[NetHack]]. Unlike its brethren, it appears alone, and [[Monster_starting_inventory|with the equipment of]] either a [[Mordor orc]] or [[Uruk-hai]]{{refsrc|makemon.c|331}}.  It is not significantly stronger than either of these, but can attack twice per turn despite its slow speed and is therefore probably best engaged at a distance.
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The '''orc-captain''', {{monsym|orc-captain}}, is the strongest form of [[orc]] that appears in [[NetHack]]. It is not significantly stronger than a [[Mordor orc]] or [[Uruk-hai]], but can attack twice per turn despite its slow speed.
  
[[Hill orc]]s, [[Uruk-hai]], [[Mordor orc]]s and ordinary [[orc (monster class)|orc]]s can all [[grow up]] to be orc-captains.{{refsrc|mondata.c|566}}
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==Generation==
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Unlike their brethren, the orc-captain is never randomly generated in groups, and will start [[Monster starting inventory|with the equipment of]] either a Mordor orc or Uruk-hai.{{refsrc|makemon.c|331}} One or more orc-captains will be generated inside the town walls of [[Orctown]]; in games that contain Orctown, a named orc-captain is also guaranteed to be found in [[Mines' End]]. This orc captain has a single name, signifying leadership of his clan, and will always have a [[shiny ring]] in addition to whatever extra Minetown loot they are generated with.
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[[Hill orc]]s, Uruk-hai, Mordor orcs and ordinary [[orc (monster class)|orc]]s can all [[grow up]] to be orc-captains.{{refsrc|mondata.c|566}}
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==Strategy==
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Despite comparatively unimpressive base stats and low speed, their ability to attack twice per turn mean that can deal unexpected damage to a player lacking in AC. It is thus best to face them at a distance, but their starting inventory may contain an [[orcish bow]] and [[poisoned]] [[orcish arrows]]; be sure to have [[poison resistance]], especially if you are raiding Orctown. Fortunately, they are not poison resistant themselves, and orcs may also hit their comrades with the arrows; a patient player could use this knowledge to think their ranks.
  
 
==References==
 
==References==
 
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{{nethack-364}}

Revision as of 10:33, 14 January 2020

The orc-captain, o, is the strongest form of orc that appears in NetHack. It is not significantly stronger than a Mordor orc or Uruk-hai, but can attack twice per turn despite its slow speed.

Generation

Unlike their brethren, the orc-captain is never randomly generated in groups, and will start with the equipment of either a Mordor orc or Uruk-hai.[1] One or more orc-captains will be generated inside the town walls of Orctown; in games that contain Orctown, a named orc-captain is also guaranteed to be found in Mines' End. This orc captain has a single name, signifying leadership of his clan, and will always have a shiny ring in addition to whatever extra Minetown loot they are generated with.

Hill orcs, Uruk-hai, Mordor orcs and ordinary orcs can all grow up to be orc-captains.[2]

Strategy

Despite comparatively unimpressive base stats and low speed, their ability to attack twice per turn mean that can deal unexpected damage to a player lacking in AC. It is thus best to face them at a distance, but their starting inventory may contain an orcish bow and poisoned orcish arrows; be sure to have poison resistance, especially if you are raiding Orctown. Fortunately, they are not poison resistant themselves, and orcs may also hit their comrades with the arrows; a patient player could use this knowledge to think their ranks.

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.