Difference between revisions of "Potion of polymorph"
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{{main|polymorph}} | {{main|polymorph}} | ||
− | [[Quaff]]ing this potion will make you [[polymorph]]. | + | [[Quaff]]ing this potion will make you [[polymorph]]. Monsters can also quaff this potion; mercifully, this will not generate out-of-depth monsters.{{refsrc|Muse.c|1794}} [[Throw]]ing this potion at a [[monster]] will cause it to polymorph, as will [[wield]]ing the potion and smashing it on them. |
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− | Monsters can quaff this potion | ||
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− | [[Throw]]ing this potion at a [[monster]] will cause it to polymorph | ||
=== Dipping === | === Dipping === | ||
{{main|polypiling}} | {{main|polypiling}} | ||
− | [[Dip]]ping an [[item]] into this potion may polymorph the item. Invocation items, the Amulet of Yendor, and spellbooks/wands/potions of polymorph will never be polymorphed. Other artifacts have a 95% chance of resisting, and other items 5%<ref>[[Potion.c#line1610]]</ref>. The usual checks for golem | + | [[Dip]]ping an [[item]] into this potion may polymorph the item. Invocation items, the Amulet of Yendor, and spellbooks/wands/potions of polymorph will never be polymorphed. Other artifacts have a 95% chance of resisting, and other items 5%<ref>[[Potion.c#line1610]]</ref>. The usual checks for golem creation, items vanishing, artifacts resisting, etc. are skipped, but large stacks still merge to small ones<ref>[[Potion.c#line1647]]</ref>. Dipping this potion into another one (except water) will similarly polymorph the other potion, rather than resulting in random [[alchemy]]. |
− | + | Items may resist polymorph (signified by the message "Nothing happens."); this doesn't use up the potion and doesn't break [[polypileless]] conduct. When an item accidentally polymorphs into itself, you receive the message "Nothing seems to happen"; this uses up the potion and breaks polypileless. In both cases, the potion isn't formally identified, but you can #name it, since both messages are different from the "Interesting..." that usually appears when nothing actually happens after dipping. | |
== Identification == | == Identification == | ||
− | Most players can easily identify the potion by dipping an item into it. However, trying to use-test or dip-test potions may result in the loss of the [[polyselfless]] or polypileless conduct. Because of this, some conduct players try to [[Potion#Price_identification_then_quaffing|price-id]] the potions and | + | Most players can easily identify the potion by dipping an item into it. However, trying to use-test or dip-test potions may result in the loss of the [[polyselfless]] or polypileless conduct. Because of this, some conduct players try to [[Potion#Price_identification_then_quaffing|price-id]] identify the 200zm potions via price and other methods. and may also destroy some of your armor. Here are a few other methods that do not require magical identification: |
− | * Dipping a | + | * Dipping a resistant item, such as a wand of polymorph or the [[Bell of Opening]], is always safe and doesn’t use up the tested potions. |
− | * Quaffing while wearing an amulet of unchanging | + | * Quaffing while wearing an [[amulet of unchanging]] uses up the potion, but prevents it from |
+ | taking effect; fortunately, all the other 200 zm potions are safe to drink as well (although you may want to bless them first). | ||
− | * Quaffing | + | * Quaffing with a source of [[polymorph control]] will pull up a prompt; you can then choose to [[Polymorph#Polymorphing into your own race|polymorph into your own race]], which doesn't break the conduct, but may have other undesired effects. |
− | * | + | * Monsters with [[monster difficulty|difficulty]] 5 or less are occasionally generated with one as their [[miscellaneous item]], and watching one drink the potion will identify it. You could also try leaving 200 zm, potions in the path of intelligent monsters. |
==Strategy== | ==Strategy== | ||
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Wielding the potion and hitting a monster is not advised because if by an unlucky chance that monster becomes a cockatrice, you will be petrified. | Wielding the potion and hitting a monster is not advised because if by an unlucky chance that monster becomes a cockatrice, you will be petrified. | ||
− | + | [[Potion#Unicorn horn dipping|Dip-testing]] with a [[unicorn horn]] is a suitable method, provided you are not using your only unicorn horn; using a spare horn can also yield a [[magical tool]]. | |
==References== | ==References== | ||
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{{stub}} | {{stub}} | ||
[[Category:Potions|Polymorph]] | [[Category:Potions|Polymorph]] | ||
− | {{nethack- | + | {{nethack-361}} |
Revision as of 07:50, 6 January 2020
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Name | polymorph |
Appearance | random |
Base price | 200 zm |
Weight | 20 |
Monster use | May be used by monsters as misc items. |
The potion of polymorph can be used to polymorph items, monsters or the player.
Contents
Effects
Quaffing, throwing and wielding
Quaffing this potion will make you polymorph. Monsters can also quaff this potion; mercifully, this will not generate out-of-depth monsters.[1] Throwing this potion at a monster will cause it to polymorph, as will wielding the potion and smashing it on them.
Dipping
Dipping an item into this potion may polymorph the item. Invocation items, the Amulet of Yendor, and spellbooks/wands/potions of polymorph will never be polymorphed. Other artifacts have a 95% chance of resisting, and other items 5%[2]. The usual checks for golem creation, items vanishing, artifacts resisting, etc. are skipped, but large stacks still merge to small ones[3]. Dipping this potion into another one (except water) will similarly polymorph the other potion, rather than resulting in random alchemy.
Items may resist polymorph (signified by the message "Nothing happens."); this doesn't use up the potion and doesn't break polypileless conduct. When an item accidentally polymorphs into itself, you receive the message "Nothing seems to happen"; this uses up the potion and breaks polypileless. In both cases, the potion isn't formally identified, but you can #name it, since both messages are different from the "Interesting..." that usually appears when nothing actually happens after dipping.
Identification
Most players can easily identify the potion by dipping an item into it. However, trying to use-test or dip-test potions may result in the loss of the polyselfless or polypileless conduct. Because of this, some conduct players try to price-id identify the 200zm potions via price and other methods. and may also destroy some of your armor. Here are a few other methods that do not require magical identification:
- Dipping a resistant item, such as a wand of polymorph or the Bell of Opening, is always safe and doesn’t use up the tested potions.
- Quaffing while wearing an amulet of unchanging uses up the potion, but prevents it from
taking effect; fortunately, all the other 200 zm potions are safe to drink as well (although you may want to bless them first).
- Quaffing with a source of polymorph control will pull up a prompt; you can then choose to polymorph into your own race, which doesn't break the conduct, but may have other undesired effects.
- Monsters with difficulty 5 or less are occasionally generated with one as their miscellaneous item, and watching one drink the potion will identify it. You could also try leaving 200 zm, potions in the path of intelligent monsters.
Strategy
Wielding the potion and hitting a monster is not advised because if by an unlucky chance that monster becomes a cockatrice, you will be petrified.
Dip-testing with a unicorn horn is a suitable method, provided you are not using your only unicorn horn; using a spare horn can also yield a magical tool.
References
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.