Difference between revisions of "Potion of polymorph"

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===Quaffing, throwing and wielding===
 
===Quaffing, throwing and wielding===
 
{{main|Polymorph}}
 
{{main|Polymorph}}
 
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[[Quaff]]ing this potion will cause you to polymorph unless you have [[unchanging]]. Monsters can also quaff this potion - mercifully, this will not generate out-of-depth monsters.{{refsrc|src/muse.c|1747|nethack=3.6.7}} [[Throw]]ing this potion at a [[monster]] will cause it to polymorph, as will [[wield]]ing the potion and smashing it on them. Inhaling the [[vapors]] form a potion of polymorph abuses [[constitution]].
[[Quaff]]ing this potion will cause you to polymorph. Monsters can also quaff this potion; mercifully, this will not generate out-of-depth monsters.{{refsrc|muse.c|1794}} [[Throw]]ing this potion at a [[monster]] will cause it to polymorph, as will [[wield]]ing the potion and smashing it on them.
 
  
 
{{upcoming|3.7.0|Quaffing a blessed potion of polymorph will give you a [[polymorph control|controlled]] polymorph.}}
 
{{upcoming|3.7.0|Quaffing a blessed potion of polymorph will give you a [[polymorph control|controlled]] polymorph.}}
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===Dipping===
 
===Dipping===
 
{{main|polypiling}}
 
{{main|polypiling}}
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[[Dip]]ping an [[item]] into this potion may polymorph the item - this cannot polymorph [[invocation items]], the [[Amulet of Yendor]], a [[spellbook of polymorph]], [[wand of polymorph]], or another potion(s) of polymorph. [[Artifact]]s have a {{frac|19|20}} chance of resisting, while other items have a {{frac|20}} chance of resisting.{{refsrc|src/potion.c|1965|nethack=3.6.7}} The usual checks for golem creation, items vanishing, artifacts resisting, etc. are skipped, but large stacks still merge to small ones.{{refsrc|src/muse.c|1984|nethack=3.6.7}} Dipping this potion into another, non-{{! of|water}} potion will similarly polymorph the other potion, rather than resulting in random [[alchemy]].
  
[[Dip]]ping an [[item]] into this potion may polymorph the item. Invocation items, the Amulet of Yendor, and spellbooks/wands/potions of polymorph will never be polymorphed; other artifacts have a 95% chance of resisting, while other items have a 5% chance of resisting.<ref>[[Potion.c#line1610]]</ref> The usual checks for golem creation, items vanishing, artifacts resisting, etc. are skipped, but large stacks still merge to small ones.<ref>[[Potion.c#line1647]]</ref> Dipping this potion into another, non-{{! of|water}} potion will similarly polymorph the other potion, rather than resulting in random [[alchemy]].
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Items that resist polymorphing will not use up the potion or break [[polypileless]] conduct - however, an item may accidentally polymorph into itself, which uses up the potion and breaks polypileless. In both cases, the potion is not formally identified.
 
 
Items that resist polymorphing will not use up the potion or break [[polypileless]] conduct - however, an item may accidentally polymorph into itself, which you receive the message "Nothing seems to happen"; this uses up the potion and breaks polypileless. In both cases, the potion isn't formally identified, but you can #name it, since both messages are different from the "Interesting..." that usually appears when nothing actually happens after dipping.
 
  
 
==Strategy==
 
==Strategy==
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===Identification===
 
===Identification===
Most players can easily identify the potion by dipping an item into it, especially as quaffing may destroy some of your armor. Some conduct players prefer to [[Potion#Price identification then quaffing|price-id]] or otherwise identify 200zm potions to avoid breaking polyselfless or polypileless conducts. Here are a few other methods that do not require magical identification:
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Most players can easily identify the potion by dipping an item into it, especially as quaffing may destroy some of your armor. Some conduct players prefer [[price identification]] or other means of identifying 200zm potions to avoid breaking polyselfless or polypileless conducts. Here are a few other methods that do not require magical identification:
  
 
* Dipping a resistant item, such as a wand of polymorph or the [[Bell of Opening]], is always safe and doesn’t use up the tested potions.
 
* Dipping a resistant item, such as a wand of polymorph or the [[Bell of Opening]], is always safe and doesn’t use up the tested potions.
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** A non-resistant item that polymorphs into itself will use up the potion, but also confirms its identity to [[name]] later, since the message for this is different from the one given when nothing actually happens after dipping an item in a potion.{{refsrc|src/muse.c|1990|nethack=3.6.7|comment="Nothing seems to happen", versus "Interesting..." for a potion with no actual effect}}
  
 
* Quaffing while wearing an [[amulet of unchanging]] uses up the potion, but prevents it from taking effect; fortunately, all the other 200 zm potions are safe to drink as well (although you may want to bless them first).
 
* Quaffing while wearing an [[amulet of unchanging]] uses up the potion, but prevents it from taking effect; fortunately, all the other 200 zm potions are safe to drink as well (although you may want to bless them first).
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==References==
 
==References==
 
<references/>
 
<references/>
{{nethack-361}}
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{{nethack-367}}
 
[[Category:Potions|Polymorph]]
 
[[Category:Potions|Polymorph]]

Revision as of 20:44, 15 July 2023

! Pink potion.png
Name polymorph
Appearance random
Base price 200 zm
Weight 20
Monster use May be used by monsters as misc items.

A potion of polymorph is a type of potion that appears in NetHack.

Generation

Monsters may receive the potion of polymorph as a miscellaneous item.

Description

The potion has various effects depending on its use, and can polymorph items, monsters or the player.

Quaffing, throwing and wielding

Main article: Polymorph

Quaffing this potion will cause you to polymorph unless you have unchanging. Monsters can also quaff this potion - mercifully, this will not generate out-of-depth monsters.[1] Throwing this potion at a monster will cause it to polymorph, as will wielding the potion and smashing it on them. Inhaling the vapors form a potion of polymorph abuses constitution.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Quaffing a blessed potion of polymorph will give you a controlled polymorph.

Dipping

Main article: polypiling

Dipping an item into this potion may polymorph the item - this cannot polymorph invocation items, the Amulet of Yendor, a spellbook of polymorph, wand of polymorph, or another potion(s) of polymorph. Artifacts have a 1920 chance of resisting, while other items have a 120 chance of resisting.[2] The usual checks for golem creation, items vanishing, artifacts resisting, etc. are skipped, but large stacks still merge to small ones.[3] Dipping this potion into another, non-water potion will similarly polymorph the other potion, rather than resulting in random alchemy.

Items that resist polymorphing will not use up the potion or break polypileless conduct - however, an item may accidentally polymorph into itself, which uses up the potion and breaks polypileless. In both cases, the potion is not formally identified.

Strategy

Wielding the potion and hitting a monster is not advised because if by an unlucky chance that monster becomes a cockatrice, you will be petrified.

Identification

Most players can easily identify the potion by dipping an item into it, especially as quaffing may destroy some of your armor. Some conduct players prefer price identification or other means of identifying 200zm potions to avoid breaking polyselfless or polypileless conducts. Here are a few other methods that do not require magical identification:

  • Dipping a resistant item, such as a wand of polymorph or the Bell of Opening, is always safe and doesn’t use up the tested potions.
    • A non-resistant item that polymorphs into itself will use up the potion, but also confirms its identity to name later, since the message for this is different from the one given when nothing actually happens after dipping an item in a potion.[4]
  • Quaffing while wearing an amulet of unchanging uses up the potion, but prevents it from taking effect; fortunately, all the other 200 zm potions are safe to drink as well (although you may want to bless them first).
  • Monsters with difficulty 5 or less are occasionally generated with one as their miscellaneous item, and watching one drink the potion will identify it. You could also try leaving 200 zm potions in the path of intelligent monsters.

References