Difference between revisions of "Potion of sickness"

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(Quaffing effects)
(Quaffing effects)
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|cursed
 
|cursed
|You lose 1-15 hit points, and one of your attributes is reduced by 4-6, abuse constitution.
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|You lose 1-15 hit points, one of your attributes is reduced by 4-6, abuse constitution.
 
|One of your attributes is reduced by 1, abuse constitution.
 
|One of your attributes is reduced by 1, abuse constitution.
 
|}
 
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If you have not a Healer but have fixed abilities intrinsic from [[amulet of unchanged]], you are subject to the effects above except that your attributes are not reduced.
+
If you are not a Healer but you have fixed abilities intrinsic from [[amulet of unchanging]], you are subject to the effects above except that your attributes are not reduced.
  
 
If you are a Healer, you are protected from the effects above.
 
If you are a Healer, you are protected from the effects above.
 
Unless you are a Healer, or a potion is blessed, you abuse constitution.
 
  
 
If you are [[hallucinating]] then you are shocked to your senses. This is the only good effect of this potion, and the only effect it causes for a Healer.
 
If you are [[hallucinating]] then you are shocked to your senses. This is the only good effect of this potion, and the only effect it causes for a Healer.

Revision as of 07:13, 20 June 2016

! Pink potion.png
Name sickness
Appearance random
Base price 50 zm
Weight 20
Monster use Will not be used by monsters.

The potion of sickness is biologically contaminated fruit juice.

Quaffing effects

If you are a neither a Healer nor have fixed abilities intrinsic from amulet of unchanging then you are subject to the following effects:

Case You have no poison resistance You have poison resistance
blessed You lose 1 hit point. You lose 1 hit point.
uncursed You lose 1-10 hit points, one of your attributes is reduced by 4-6, abuse constitution. One of your attributes is reduced by 1, abuse constitution.
cursed You lose 1-15 hit points, one of your attributes is reduced by 4-6, abuse constitution. One of your attributes is reduced by 1, abuse constitution.

If you are not a Healer but you have fixed abilities intrinsic from amulet of unchanging, you are subject to the effects above except that your attributes are not reduced.

If you are a Healer, you are protected from the effects above.

If you are hallucinating then you are shocked to your senses. This is the only good effect of this potion, and the only effect it causes for a Healer.

Despite its name, this potion does not cause the terminal condition known as sickness (which is instead caused by food poisoning or demonic attacks).

Throwing

The potion can be thrown at monsters to possibly reduce their hitpoints. There is no effect if the monster possesses a sickness attack or has poison resistance, and throwing the potion at Pestilence will heal him instead as per throwing a potion of healing at another monster. If a potion of sickness hits a monster that is not immune, the monster's current HP and maximum HP are both cut in half, with separate chances of resisting. If the monster's maximum HP is brought below the current HP, the current HP is reduced to the new maximum HP.

Messages

Message Reason
"Yecch! This stuff tastes like poison." You always receive this message.
"But in fact it was mildly stale <slime mold> juice.)" The potion was blessed.
"(But in fact it was biologically contaminated <slime mold> juice.)" The potion was not blessed, but you have poison resistance, so you only lost one point from one of your statistics.
"Fortunately, you have been immunized." You are a Healer, so you suffer no ill-effects (hallucination is still cured).
"You are shocked back to your senses!" You were hallucinating, and were cured by the potion.
"You feel weaker." Your strength was lowered.
"Your muscles won't obey you." Your dexterity was lowered.
"You feel very sick." Your constitution was lowered.
"Your brain is on fire." Your intelligence was lowered.
"Your judgement is impaired." Your wisdom was lowered.
"You break out in hives." Your charisma was lowered.
"<monster> looks rather ill" A monster without immunity was hit by a potion of sickness, or Pestilence was hit by a potion of healing.
"<monster> looks unharmed" A monster with a sickness attack or poison resistance was hit by a potion of sickness.

Identification

Potions of sickness can be identified by #dipping a unicorn horn into them, which turns them into fruit juice. Zapping with a wand/spell of cancellation also converts to fruit juice.

However, if neither of those are available, dipping a non-poisoned missile weapon into a potion of sickness will form a coating on it.

Strategy

You can #dip darts, arrows, shurikens and crossbow bolts into potion of sickness to coat the projectile weapon in poison. Poisoned weapons do d6 extra damage and have a 10% chance of instant kill for non-resistant monsters. However, the poison has a 10% chance of wearing off on each successful attack. In vanilla NetHack this does not work on daggers, in SLASH'EM all bladed weapons can be poisoned, however heavier weapons will lose their poison faster (1 in [10 - (weight/10)] chance).[1] You can obtain potions of sickness from random alchemy.

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.