Difference between revisions of "Potion strategy"
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== Table of potions == | == Table of potions == | ||
− | '''Always useful | + | '''Always useful''' |
{|class="prettytable" | {|class="prettytable" | ||
!Potion!!Notes | !Potion!!Notes | ||
Line 13: | Line 13: | ||
|[[potion of gain level|gain level]] || When cursed, teleports you up one level. Useful for Moloch's Sanctum, Gehennom and emergency escapes. | |[[potion of gain level|gain level]] || When cursed, teleports you up one level. Useful for Moloch's Sanctum, Gehennom and emergency escapes. | ||
|- | |- | ||
− | |[[ | + | |[[holy water]] || Increments BUC status of #dipped objects. This provides the most reliable way to bless an object, or spot uncursing during the ascension run. |
|- | |- | ||
|[[Smoky_potion|smoky]] (can be any type) || Save, bless and quaff for the chance of a wish. A unicorn horn may be necessary to deal with ill effects. | |[[Smoky_potion|smoky]] (can be any type) || Save, bless and quaff for the chance of a wish. A unicorn horn may be necessary to deal with ill effects. | ||
+ | |} | ||
+ | |||
+ | '''Usually useful''' | ||
+ | {|class="prettytable" | ||
+ | !Potion!!Notes | ||
+ | |- | ||
+ | |[[potion of extra healing |extra healing]] || Mid-game emergency heal, otherwise save and [[alchemy|alchemize]] to full healing. | ||
+ | |- | ||
+ | |[[potion of healing|healing]] || Early-game emergency heal, otherwise save and [[alchemy|alchemize]] to extra healing. | ||
+ | |- | ||
+ | |[[potion of speed|speed]] || Without speed boots, useful for difficult combat. Otherwise, alchemize with healing potions to make extra healing. | ||
+ | |- | ||
+ | |[[potion of gain energy|gain energy]] || Alchemize with extra healing potions to make full healing potions. Extras can be quaffed for a slight maximum energy gain. | ||
+ | |- | ||
+ | |[[potion of gain ability|gain ability]] || Bless to raise all attributes by one point when quaffed. | ||
+ | |- | ||
+ | |[[potion of enlightenment|enlightenment]] || Bless to raise intelligence and wisdom by one point when quaffed. Also useful for verifying current intrinsics. | ||
+ | |- | ||
+ | |[[potion of booze|booze]]/[[potion of confusion|confusion]] || Useful for confusing yourself, then reading a [[scroll of gold detection]] to locate portals on the four [[Elemental Planes]]. More than four, or an alternate source of confusion render these unncessary. | ||
|} | |} |
Revision as of 21:00, 1 November 2007
Which potions are valuable and which are not depends very greatly on your place within the game. When you first enter the dungeons, most potions provide some substantially useful effect. As you gain intrinsics or abilities, most become redundant or only marginally useful.
Recommended potions, in approximate order of desirability:
Table of potions
Always useful
Potion | Notes |
---|---|
full healing | When blessed, fully heals you and raises your max hp by 8. Ascending with 6 or so provides a safe number of emergency outs, but save these for when you need them. |
gain level | When cursed, teleports you up one level. Useful for Moloch's Sanctum, Gehennom and emergency escapes. |
holy water | Increments BUC status of #dipped objects. This provides the most reliable way to bless an object, or spot uncursing during the ascension run. |
smoky (can be any type) | Save, bless and quaff for the chance of a wish. A unicorn horn may be necessary to deal with ill effects. |
Usually useful
Potion | Notes |
---|---|
extra healing | Mid-game emergency heal, otherwise save and alchemize to full healing. |
healing | Early-game emergency heal, otherwise save and alchemize to extra healing. |
speed | Without speed boots, useful for difficult combat. Otherwise, alchemize with healing potions to make extra healing. |
gain energy | Alchemize with extra healing potions to make full healing potions. Extras can be quaffed for a slight maximum energy gain. |
gain ability | Bless to raise all attributes by one point when quaffed. |
enlightenment | Bless to raise intelligence and wisdom by one point when quaffed. Also useful for verifying current intrinsics. |
booze/confusion | Useful for confusing yourself, then reading a scroll of gold detection to locate portals on the four Elemental Planes. More than four, or an alternate source of confusion render these unncessary. |