Racial monster
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Some GruntHack monsters may possess a race, similar to the player. These include:
- Shopkeepers;
- Aligned priests and the high priests;
- Werecreatures;
- Zombies, replacing the various vanilla zombies;
- Mummies, replacing the various vanilla mummies;
- Shamans and mages, replacing the kobold shaman, orc shaman, and gnomish wizard;
- Lords and ladies, replacing the kobold lord, gnome lord, dwarf lord, Elf-lord, and ogre lord;
- Kings and queens, replacing the gnome king, dwarf king, Elvenking, and ogre king;
- Nurses;
- Members of the Yendorian army;
- The vault guard;
- Watchmen and the watch captain;
- Vampires, vampire lords, and vampire mages.
In addition to sharing the intrinsics of their respective base monsters, the various races yield an adjustment to the monster's level and difficulty for the purposes of monster generation. These adjustments are:
Race | Adjustment |
---|---|
Giant | +3 |
Ettin | +2 |
Ogre | +1 |
Human | 0 |
Dwarf | -1 |
Elf | |
Gnome | -2 |
Orc | |
Kobold | -3 |